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Gerber’s Baby

Longbox Graveyard #34

Last week I wrote about Steve Gerber’s Defenders, a 1970s comic that was as singular as it was strange. That book stuck with me as a kid, and partially inspired by Steve’s crazy work, I would go on to have a comic book writing career of my own. My time in comics was unsatisfactory in a lot of ways, but one of the highlights was working (however briefly) with Steve on his original creation, Sludge.

Having helped launch Image Comics, the Malibu Comics brain trust had first-hand evidence that an original superhero universe could carve out a chunk of a Marvel and DC-dominated market. In 1993 they decided to go for it in a big, splashy way with the Ultraverse, an all new, full-color superhero line co-created by some of the bigger name writers in the business, like Steve Englehart, Mike Barr … and Steve Gerber.

For my own part, I was pretty burned out as a comic book writer by the time the Ultraverse came around, and I wouldn’t have had the name value to participate in the launch even if I had been up to the task. But it was obvious that the Ultraverse was going to be the only game in town and I worked hard around the edges trying to land a book. Once the line matured and deadlines started to slip, I managed to secure a couple fill-in assignments for Ultraverse inventory stories.

One assignment was a two-parter for Rune, which I’ve already examined here on Longbox Graveyard. Another was a fill-in story for Steve Gerber’s Sludge.

There are folks who still remember the Ultraverse, but there isn’t a lot on the web about Sludge. Sludge was a corrupt New York cop named Frank Hoag who was killed after finally standing up to the mob, then rose again as the sewer-monster, Sludge. He lurked in the shadows, was virtually indestructible, melted flesh with his touch, and revealed his inner struggle through story captions demonstrating his torturous thought process.

Challenged by Malibu Editor-in-Chief Chris Ulm to create an original monster comic series, Steve Gerber said that the concept for Sludge came to him during an epiphany at the Arizona conference where the Ultraverse was born. Despite his past association with Man-Thing, Sludge wasn’t Gerber trying to out-do himself with another swamp monster, or an attempt to fill a certain niche in the Ultraverse line. From the outside looking in, it’s easy to jump to those conclusions, but for Gerber, at least, Sludge was its own thing.

Marketing challenges aside, anyone thinking Gerber would under-serve his own creation as “just another swamp monster” was barking up a very wrong tree. One of the things I learned from Steve was how the first responsibility of a creator is to respect his own work. If you go into a job thinking it is a lesser assignment or a knock-off or a joke or whatever, then you can’t possibly do a good job. More to the point — why are you wasting your creative time doing that kind of work?

Steve was completely locked in on Sludge, as he was with all of his work. He walled out the world, didn’t care if people thought the character was another Man-Thing, didn’t care if the book was selling well, didn’t care if the Ultraverse was going to stick or not. Actually, saying Steve “didn’t care” gives entirely the wrong impression. In my experience, Steve did care — passionately, deeply, maybe too much — about every aspect of his work. What I mean to say is that Steve did his best to keep those external and possibly negative influences from impacting the work. It was pride, and professionalism, sure, but it was more than that. I think it was a kind of idealism, all the more impressive for a writer who had been chewed up by a nasty fight with Marvel over ownership of Howard the Duck. Another creator might have expected Malibu to “pay for his divorce,” but Gerber seemed to put that earlier heartbreak behind him, and put the energy into his work.

Or maybe Steve just had a mature understanding that getting even ultimately doesn’t lead anywhere.

I first worked with Steve as the editor and writer of Ultra Monthly. The idea behind Ultra Monthly was that it was a news magazine from inside the Ultraverse — it told the story of the Ultraverse through news stories and “photographs,” relating only what an outsider would be able to divine about the super-powered derring-do of the Ultraverse. I guess it was kind of like Marvels, except that Ultra Monthly was a news magazine, and not a comic (and we didn’t have a couple guys named Busiek and Ross on board, either). Anyway, the point was to show a “street” level view of the Ultraverse, but it was also to promote the characters in the line, and that proved especially challenging for characters that lurked in the shadows of this new fictional world.

I don’t think I ever got a Sludge story into Ultra Monthly. Each creator had to sign off on anything I did with their characters, and Steve was adamant that Sludge was a legendary figure, like Bigfoot, and he just shouldn’t appear in the magazine. My pleas that Bigfoot was a frequent cover boy for the National Enquirer (and that, after all, I was just trying to promote Steve’s book) fell on deaf ears — Sludge appearing in the news, even fictional news, didn’t fit Steve’s concept of the character and he wouldn’t budge. The only people who saw Sludge were the guys he killed and the down-and-out bums who shared an alley with the monster. Sludge was Gerber’s baby, and Steve was true to his character even if it ultimately might hurt his sales.

I don’t know as Steve remembered me from Ultra Monthly, but when Malibu decided it was time to commission inventory stories to fill gaps when Ultraverse deadlines were missed, Steve didn’t object to my taking a crack at Sludge. But neither did he make it easy. As was the case with my Rune story, I first had to submit a concept, and later a full plot — more preliminary work than I would have done on a book of my own. To avoid conflicting with the book’s continuing continuity, I decided to do a flashback story about Frank Hoag’s earliest days on the police force. I wanted to find out what had turned rookie Frank Hoag into the corrupt cop we saw get gunned down by his mafia masters in Sludge #1.

I sweated over my plot, sent it into Malibu, and kept my fingers crossed. I still have the notes Steve sent back:

Notes for Paul O’Connor RE: Sludge Inventory issue “Shadow of a  Chance”

Too many liberties are taken with the character of Sludge rather than dealing with the difficulties the character presents.

Examples:

*Sludge is not driven by vengeance. Ever. He considers it a waste  of time. He could be driven by rage or anger (a thin but important line) or even by his selective urge to see justice done.

*Sludge’s recollections seem perfectly clear throughout the story. They wouldn’t be. His confusion doesn’t automatically go away when he thinks about the past. Another way should be found to do the flashbacks … Maybe they should come from Emily, and not Sludge — may not work either, just a thought.

A lot of time is spent describing the characters’ emotions in almost Wagnerian terms. While that is okay where Emily is concerned, Sludge doesn’t engage in much pathos or talk at length about his feelings (or anything else). Fire the guy walking around in the Sludge suit and put the REAL Sludge at the center of the story.

Think about it, mull it over, think about it some more.

Doing the math, I notice Steve was about my age now when he offered me that direction. I wonder if I would be as helpful to writers trying to work under my direction today?

Being as I was a hack writer who just wanted to get paid and get onto the next book, Steve’s notes drove me crazy. But I could respect the way Steve was protecting his creations. It was a message that stuck with me and I credit it as an early drop of water that started to erode the rocks I had piled atop myself in what was to date a miserable career as a writer and creator. I took Steve’s notes to heart, re-wrote my plot, received approval, and wrote the full script. It was my work, under Steve’s strict direction … so my story isn’t exactly a lost Steve Gerber Sludge script (for that you need to go here), but it is kinda sorta the next best thing.

the man himself!

My Sludge script was never published, though I’m sure I was paid for it. I don’t think it even had an artist assigned. Reading it again, after all these years, it seems to me a nice piece of writing, but not so great a comic book script. Too much of the action is internal, and too much relies on a fill-in artist being able to wring convincing and sometimes subtle emotions out of the characters. While it would have been nice to get another story into print, this tale really is better experienced in the mind — its unlikely the story would have been improved by pencils. I’ve put the script up for your review HERE — give it a read and see what you think.

I lost touch with Steve after submitting my script. We were never close — our relationship was limited to these few Ultraverse jobs — but I always liked Steve, and admired the man and his work. I didn’t realize it at the time, but Steve gave me a gift in that he helped me understand how hard it is to do quality work (a lesson Lorne Lanning would finish drilling into me during my years at Oddworld Inhabitants). Steve also demonstrated how to be professional and dignified as a creator, even if “all” you are writing about is a talking duck or a mucky sewer monster. I was saddened when Steve passed, both because I enjoyed his work as a fan, and because of our brief professional association. The comics world — and the world as a whole — was a better place when Steve Gerber was in it.

Thanks, Steve!

NEXT WEDNESDAY: #35 Beneath The Longbox Shortbox

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Glorious Bastards

Longbox Graveyard #22

Five whole boxes in the Longbox Graveyard contain cherished books that have been separated, indexed, bagged, and boarded.

Another two or three boxes contain books waiting in line at Ellis Island.

Ten boxes are full of dross.

And then there are the five boxes full of my own stuff. “My own” meaning books that I wrote.

These boxes are freighted with old memories, but I’ve done little besides take quick little Pandora peaks at them these past twenty years.

nice ink job on this cover by future Marvel Comics bigwig Jimmy Palmiotti

I worked for about four years to break into the mainstream comics business by writing black & white comic books for Malibu Comics and it’s various imprints. At first I did series of my own creation, then later wrote scripts for properties Malibu owned. I learned a lot about myself as a writer, but like a lot of comics from this era, few of my books got much traction. For the most part, I’ve locked the books away as a means of keeping those ghosts buried. Most of the reasons why I got out of comics entirely, both as a pro and a fan, stem from those hard days working flinty soil as a comics writer in the early 1990s.

But something about working through other parts of the Accumulation gave me the courage to tackle my own books. It wasn’t even a gradual coming to terms — it just sprung on me in the middle of the night, a sudden and nearly irresistible urge to organize and catalog just the books that I had personally written during my brief career as a comic book writer. It was like bagging and boarding five hundred books from other creators made me want to see my own work afforded similar ceremonial respect.

I restricted myself to organizing and indexing books in this pass — I’m not ready to read them just yet. But this is a huge step for me. It’s like acknowledging a pack of bastard children, and if it is too late to actually tend to their rearing, at least I can start to form relationships with them now that they’re grown.

Here’s an alphabetical and incomplete list of what I wrote, based on what I’ve been able to find and enter into my database.

BadAxe #1-3: My original sword and sorcery epic, and a love-note to Joseph Campbell. I have fond memories of this but I haven’t tested them by reading the books.

Bones #1-4: First comics I ever wrote. Light, goofball fantasy. I remember it as uneven, but heartfelt.

Empire #1-3: An original space opera that I deeply loved, but poor inks trumped good pencils in the first issue, and the book met with untimely cancellation.

Ex-Mutants Winter Special #1: I turned in my scripts every thirty days, and sometimes we’d get way ahead of schedule and end up printing a book or two as a special edition, or an annual, or a double issue. I think that’s what happened here.

Ex-Mutants: The Shattered Earth Chronicles #1-15: Grind-it-out work-for-hire. The check I got for issue #1 was the most I was ever paid to write a comic. For most books I never got paid beyond my advance-against-royalties (because most Malibu/Eternity books never generated royalties!). For that first Ex-Mutants I probably made six or seven hundred dollars, which was two or three times what I made on any other book.


Heavy Metal #645: An outlier from 2005 — everything else here is from the early 1990s. A promotional story I helped create to launch Darkwatch, a video game I co-created for High Moon Studios.

Interactive Comics: Dudley Serious & The Dungeon of Doom #1: Our splicing of comic books and “pick a path” adventure books. We also did Dudley Serious & The Space Patrol and Dudley Serious Saves The World (a superhero spoof that you can read online HERE).

Lensman #1-6: I thought some Lensman would be better than no Lensmen at all, but I ended up underserving a great genre tradition. I loved space opera and leaped at the chance to do this series, but it had to be based on a pretty crappy Japanese animation series (rather than the original books). Not great.

Lensman War of the Galaxies #1-2: Really just a continuation of Lensman, but we started a new series to juice sales numbers owing to a new #1.

The Liberator #1-6: Along with Bones, the first series I ever wrote. My homage to Captain America, by way of Alan Moore. I’m afraid to read it! Pencils by my old pal Jim Chadwick, who is an editorial wheel over at DC Comics now.

Monster Frat House #1: I remember writing a dynamite series bible for this, and then just having nothing left when it came time to write the issue itself. This was a naked IP pitch for animation, or something. Fizzled.

New Humans Annual #1: See comments above for that Ex-Mutants special.

New Humans, Volume 2 #4-15: Another long run that I can scarcely remember. This was more work-for-hire in the Ex-Mutants universe.

Paranoia #1-6: Certainly the best art I ever had on a book, and a rare color book for me (pretty much everything else here is black & white). This was based on the role playing game license, and I initially wrote it as a “straight” Paranoia story, but then we scared up a wild-ass South American artist who went completely off the rails with his own look and feel, and I gleefully followed him. We might have done a disservice to the license and its fans but I liked what we did. There are scans of a couple issues over at Mars Will Send No More. I recently re-read the series and quite enjoyed it. My last copies of this series are being offered in lots over at eBay — order one and I’ll sign it for you!

Roger Wilco #3: Comic book version of the old Space Quest computer game. Pretty sure I wrote #2 as well, but I can’t find it.

The Three Musketeers #1-3: I loved Dumas. I probably loved Dumas too much, because I tried to put too much of him into the three issues of this book. I nearly killed my poor letterer (the good-natured and very professional Clem Robins) — these books were a wall of words! I failed to understand the difference between adaptation and transcription. But I loved Dumas so much that I couldn’t cut a word …

Tiger-X Book II #1-4: I got to play with Ben Dunn’s giant robot property for a couple issues.

Ultra Monthly #1-6: A promotional rag I wrote to support the Ultraverse line. It was a clever idea — a newspaper from inside the Ultraverse — and an idea that might still work for marketing superhero comics.

And I know I’m missing some of the kids, too, probably all lurking in the same box someplace. There was a “Shattered Earth” anthology series I remember, another Roger Wilco book, and a couple fill-in issues of Rune that I wrote during the last gasp of the Ultraverse (which I already covered in detail).

I’ve always had this vague idea that I’d written around a hundred books for Malibu, but there are only sixty-odd here, so either my memory is faulty or I’m missing a box, or both. There were also several unpublished books (some of which I was paid for), including a multi-part history of baseball; an undead pirate epic called The Black Joke; a fill-in issue of Sludge where the deeply-missed Steve Gerber put me through the wringer (and did me a great service); an extensive pitch for Ultraforce that didn’t get picked up; two or three long-gestating original superhero stories that I still remember fondly; even a translation of a French pornographic comic that I wrote under the name of “Armand Jean du Plessis” (all the more amusing because I don’t speak French). I’ve found a few of these lost scripts and put them up for your examination on my Comics Scripts page.

Sorry this is only a survey, but just writing fifteen hundred words about my comics oeuvre is a big, big step for me. It’s the most I’ve thought about my comics in twenty years. I’ll dig deeper in a future post. For now I’m going to do some deep breathing and maybe read BadAxe.

Maybe.

NEXT WEDNESDAY: #23 Queen of the Black Coast

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