How do YOU pronounce, “?”
“Revenge is his motive and evil is his intent!” Cool! But confusion is also on Namor’s agenda.
He’s another one of those characters … the kind where you’re not quite sure how to say his name out loud.
I guess the above panel tells us what Roy Thomas thinks … but what do you call him? Sub-MARINE-er, or Sub-MARE–IN-er?
I’m not terribly concerned about rules or pronunciation or how Bill Everett said it (though both those things would be worth learning) — I’m more interested in how you’ve always heard the name of this character in your head while reading comics.
How do YOU pronounce this legendary anti-hero’s name? Take the poll!
Defend your choice in comments, below!
NEXT WEDNESDAY: #92 Top Ten Spider-Man Battles, Pt. 1
Super-villains should rule the world.
It’s simple math. There are more super-villains than there are superheroes. A lot more.
Every superhero has an arch-nemesis. Some — like Spider-Man and Batman — have dozens of them. And every hero has a host of lesser villains that pop up, time and again, to give them grief. Even when heroes band together, all they get are more villains! When the they don’t catch a break — they have to contend with the likes of Count Nefaria, Ultron, Kang the Conquerer, and Korvac in addition to the villain-of-the-week in their normal books!
The bad guys must outnumber the good by 25:1 — maybe more! If the villains ever get on the same page, the world is doomed. So why hasn’t it ever happened?
Super-Villain Team-Up tells us why: super-villains are divas.
Super-villains argue over everything! Whether they should team-up in the first place, what their goals should be, who should be the boss.
They’re touchy, too. Very prideful, these super-villains. The headlining alliance of Super-Villain Team-Up between Dr. Doom and the Sub-Mariner falls apart on every other page in this book, largely because neither man can accept that they need the other.
And they’re mistrustful. It’s a staple of the Marvel Universe that heroes go brain dead when they run into each other, and slug it out for a few pages before they remember they’re on the same side. The bad guys have that same dynamic in spades.
Add to this their poor PR instincts — self-identifying in groups like The Brotherhood of Evil Mutants and The Masters of Evil — and I guess we can conclude that super-villains are their own worst enemies.
So, too, was Super-Villain Team-Up its own worst enemy.
There’s a kernel of a cool concept in this book — late 1970s Marvel super-villains chewing the scenery and battling the world (and each other) for global domination. At it’s best, Super-Villain Team-Up is full of Grand Guignol and low-stakes action, like an all-villain WWE wrestling match where you can’t predict the outcome. For the most part, though, Super-Villain Team-Up is an incoherent mess.
Many of Marvel’s books had rotating creators through the seventies but Super-Villain Team-Up must set some kind of record. In seventeen regular issues — and two Giant Size editions — this book had an astonishing sixteen different creative teams! That’s right, almost more creative teams than there were issues published! That’s quite a trick. Take a deep breath and try to read them out all at once …
Roy Thomas/John Buscema, Thomas/Larry Lieber, Thomas/Mike Sekowsky, Tony Isabella/George Tuska, Isabella/George Evans, Isabella/Sal Buscema, Jim Shooter/Evans, Bill Mantlo/Herb Trimpe, Steve Englehart/Trimpe (for three whole issues — stability!), Englehart/Keith Giffen (so much for stability), Mantlo/Shooter (now on pencils!), Mantlo/Bob Hall (another streak of three!), Mantlo/Giffin, Mantlo/Hall (they’re back … But now the book is cancelled!), then Mantlo/Hall again as they finish off the series in Champions #16, but wait the book is back from the dead a full year later with a reprint of Astonishing Tales #4-5 by Lieber/Wally Wood, then finished out with a two-part Red Skull story by Peter Gillis/Carmine Infantino and Gillis/Arvell Jones!
Phew! They should have called this book Super-Bullpen Team-Up for all the guys that pitched in on the series. And don’t even ask about the inkers on this book!
With the revolving door of creators spinning off its hinges it’s no wonder the book jumps the rails almost from the outset.
In a confusing start to what would always be a confusing series, Super-Villain Team-Up launched with a pair of Giant Size issues that stitched together new material and reprints to explain how Doctor Doom survived some death trap in the pages of Fantastic Four, then was rescued by Namor, the Sub-Mariner, who was bitter over cancellation of his own book and the nerve gas that has rendered his dull, fishy Atlantean subjects unconscious.
After arguing for a couple books about who should be the boss and if they even need to be a team (pausing for multiple flashbacks and a revolt of Doom’s androids), the two kinda-sorta agree that it might be cool to conquer the world together.
But first, the most villainous menace of them all — backstory!
Marvel was pretty good about finishing out stories from cancelled books, but Super-Villain Team-Up went overboard trying to wrap up the loose ends from Sub-Mariner’s book, which bit the dust after issue #72. Were you clamoring for more Hydrobase Amphibians, Octo-Meks, Attuma, Dr. Dorcas, Men-Fish, and Ikthon? Neither was anyone else — but that’s what we get, as Namor is fish-slapped around by his C-level rogue’s gallery for most of the (non-Giant Sized) first issue of the run, giving Dr. Doom the opportunity to intervene and seal his alliance with Sub-Mariner. But nothing lasts forever — or even for an issue or two in this book — and no sooner have Doom and Subby put paid to Namor’s dull opponents than Doom and Namor are at each others throats again. Doom disables Namor’s pimp suit and robs him of his ability to live outside of water, then bombards Atlantis for good measure, winning a vow from Namor to serve him.
As the writers come and go, the story makes less and less sense. Doom is captured, somehow, by the Atlanteans, while Namor is smuggled out of Latveria by the Circus of Crime (!). A cross-over with the Avengers makes things even more confusing. And don’t even ask about the inexplicable guest appearance from Deathlok’s Simon Ryker in issue #4, or the most shocking guest-star of all … Henry Kissinger!
The book gets its feet back under itself around issue #10, when the Red Skull joins the cast. A sure way to make Dr. Doom seem like a swell guy is to match him against someone more evil, and there’s no one more evil than the Red Skull. The series peaks in issue #12. Forget the details and the backstory — here’s the setup. The Red Skull has taken advantage of Doctor Doom’s apparent death to fill the power vacuum in Latveria, building an orbital death ray using Doom’s technology and occupying Doom’s throne himself! After a preliminary battle, the two move to the moon … and here, we see the promise of Super-Villain Team-Up fulfilled at last, as Doctor Doom and the Red Skull engage in hand-to-hand battle on the surface of the moon!
We get this …
… and this …
… and this …
… and THIS!
After the moon story we got a pretty good wrap-up to the book’s long-running Doom/Subby story (which you can read in it’s entirety in my guest post over at Mars Will Send No More) and then a Twilight-Zone style tale where Doctor Doom had conquered the world with an invisible gas, but the victory rung hollow because no one was aware of his triumph. It was a gimmicky story, but still entertaining, and was further evidence this book had finally found its way.
But by then of course it was long past too late for this crazy concept of a book. An orphan, bi-monthly book in an era where Marvel would cancel a comic without a second thought, the odds were always against Super-Villain Team-Up, and the rotating creative teams, changing focus, and erratic publication schedule were too much for the poor book to bear. The series was cancelled, only to inexplicably reappear a year later with a Red Skull story that was frankly a bit too grim, with Herr Skull and Hate Monger (nee Hitler) lording it over their own private concentration camp.
And then the book was done for good. It’s a shame, as I still like the concept and it fit the late-1970s Marvel editorial approach well. The premise is too goofy to work under the current grim-and-gritty Marvel editorial style (and a 2007 attempt to resurrect the series under Modok was scuttled after a half-dozen issues). I suppose the miracle isn’t that the book was ever any good, but that it existed at all.
At least we got some groovy covers, like …
… and …
… and this timeless image of Doom über alles.
To generalize, and putting on my Goldilocks wig (DON’T try to imagine that!), I can say that the Giant Size books and issues #1-11 were too silly, issues #16-17 were too serious, and issues #12-14 were just right. It was with issues #12-14 (all scripted by Marvel’s jack-of-all-books, Bill Mantlo) that the series dialed it in right for me — these issues were all about melodramatic villains chewing the scenery and beating the crap out of each other. It’s a bumper crop of awesome, highlighted by Doctor Doom stomping around, talking about himself in the third person, showing off a never-ending supply of gadgets and acting all noble and Bond-villain smooth. If the earlier issues had adopted a similar tone, and treated my old favorite Namor with the same aplomb … ah, what might have been!
In a previous column I said it was rare to find a genuinely dreadful 1970s Marvel book … and Super-Villain Team-Up might be the exception that proves that rule. I love those late Mantlo issues enough that I won’t “Fail” the book like I did John Carter, or demolish it with a “D” as I did Deathlok. Super-Villain Team-Up earns a passing grade — but just barely, and only because Doom is giving me a hard stare!
(And no one wants to disappoint a super-diva!)
- Title: Super-Villain Team-Up
- Published By: Marvel Comics, 1975-1980
- Issues Reviewed By The Longbox Graveyard: Giant-Size #1-2, #1-17 March 1975-June 1980
- LBG Letter Grade For This Run: C-minus
- Read The Reprint: Essential Super-Villain Team-Up
- Read Issue #13 On-Line: Mars Will Send No More