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It’s hard to believe it’s been a year since I last cracked open the door to the Tomb of Dracula. My original examination of this seminal series yielded a slight disappointment, and as was the case with my long-delayed Master of Kung Fu review debuting here earlier this month, I’ve hesitated to return to Tomb for fear it would not live up to my memories. But I needn’t have worried — this second trip into Dracula’s Tomb was better than the first, reaffirming my affection for this unique Marvel Comics series.
Sometimes it just takes awhile before a book finds its way. In my review of the book’s first two dozen issues, it wasn’t until #23 that I thought Tomb started to get traction, when series maestro Marv Wolfman settled into his second year on the series. After experimenting both with single-issue stories and a multi-part Doctor Sun min-epic, Tomb of Dracula found its footing with a series of small and personal stories that showcase the strengths of this series.
Just as martial artist Shang-Chi could not compete with wall-crawlers or super-soldiers (and his series developed a new approach to fighting and action to compensate), so too was Dracula fighting an uphill battle compared to the villains of the Marvel Universe. Dracula is a terrifying and ancient evil, but he isn’t the world-shaking menace of a Doctor Doom or Galactus.
As headlining Marvel villains go, Dracula’s closest contemporary might be the Red Skull, but Dracula would never enjoy the Skull’s visual, action-packed opportunities to express his villainy. It just didn’t play for Dracula to run the usual Marvel bad guy play book — to rob a bank, attack the Baxter Building, or threaten to conquer the world (though Dracula would try to do that, in time).
Instead, Dracula would express his evil in deeply personal ways — by torturing his enemies; by corrupting youth and innocence; even by attacking faiths and beliefs.
Issue #26 opens a three-part tale revolving around “The Chimera,” an ancient artifact granting immense power for good or evil. Witnessing his father’s death at the hands of mysterious agents who would claim the artifact for their own, the Chimera falls to David Eschol to protect. A bookish Talmudic scholar, Eschol is immediately in over his head, uncomprehending of the evil forces converging upon him — Dracula chief among them. Disoriented after the attack that kills his father, David falls into Dracula’s web through a “chance” encounter with Shiela Whittier, Dracula’s mortal love interest introduced in issue #23, now acting as Dracula’s thrall.
In short order, Whittier delivers David to her master.
His sense of reality overturned, David’s first encounter with Dracula would also be a test of his faith.
Here are high stakes indeed — the power of God over evil, the relationship between free will and faith — cast front and center by Dracula’s cold assurance that it is his destiny to rule the human race. For all his faith, poor David is no match for Dracula, and would surely have met his death at Dracula’s hands were not all three characters abruptly captured by mysterious agents at the end of the issue.
Issue #30 finds Dracula bound and humiliated, taunted by an mysterious voice and put in his place with a right cross from a righteous cross …
But Dracula is not alone in his torment. Through the power of the Chimera, Shiela and David are tortured, too, with poor, doomed Shiela in her mind finally receiving her heart’s delight.
These intimate and emotional assaults act like a kind of burning fuse, raising the stakes for Dracula’s inevitable escape, when he takes his revenge in an especially personal fashion.
But something is happening to Dracula, as he allows that he’s having feelings for Shiela Winters, even as he dismisses the notion that his foes can gain power over him by threatening her. The extent to which Shiela has come to command Dracula’s heart is obvious by the issue’s end, when Shiela has smashed the devilish Chimera statue to bits, and quits the scene on David Eschol’s arm, leaving an uncharacteristically impotent Dracula in her wake.
I can’t determine whether it’s more satisfying to see Dracula get his revenge or his comeuppance, a unique characteristic of Tomb of Dracula, and an aspect that I think is grounded in the personal nature of the series. The stakes are just so different here from other Marvel books, owing to Marv Wolfman’s rich characterizations, and Gene Colan’s flowing pencils, in top form here communicating grounded and emotional action.
And so closes the three-part “Chimera” arc, but now Tomb of Dracula is truly starting to simmer. These characters will all be heard from again, and subplots I’ve not mentioned here will also boil over as Dracula tracks down the mysterious nemesis who captured him. This is a solid tale, and a sample of better things to come, as the Tomb of Dracula storytelling DNA really starts to mature.
I will resolve to return to Dracula’s Tomb before another year gets behind me!
- Title: Tomb of Dracula
- Published By: Marvel Comics, 1972-79
- Issues Rescued From The Longbox Graveyard: #26-28, November 1974 – January 1975
- LBG Letter Grade For This Run: B
- Read The Reprints: Longbox Graveyard Store
NEXT WEEK: #71 Guide To Comic Books On Instagram
The long and winding road that has been the Longbox Graveyard has taken some unexpected side trips. When I began this blog I intended it only as a means of keeping myself on track as I cataloged and sold off my Accumulation of unwanted comics.
But a funny thing happened on the way to eBay … I started reading my comics again, and found that I kinda sorta still liked them. After decades away from funny books, suddenly I was hip deep in the buggers, not only reviewing favorite books like Conan and Thor, but also looking at newer series like Ed Brubaker’s run on Captain America, and even exploring the intersection of comics and technology with books like Operation Ajax and the vintage comics on offer through Marvel’s Digital subscription service.
Surprises all! What I never expected — with so many issues of Master of Kung Fu, Fantastic Four, Batman, Daredevil, and Swamp Thing as yet unexamined — was that I would devote an entire column to Marvel’s Godzilla.
Inspiration comes when you least expect it. There I was, arguing the merits of John Carter with fellow blogger Mars Will Send No More when the conversation turned — as it will among learned men — to the merits of fictional T-Rexes. Before I knew it I was committed not only to reviewing Godzilla, but also to participating in a March Madness T-Rex Beat-Down tournament (for the results of which, mouse over to Mars’ blog).
Mars and I don’t always see eye-to-eye, but I echo his blog comments excluding Godzilla from our tournament, and not merely because Godzilla isn’t a proper T-Rex. As Mars put it, “… Godzilla annihilates everything, everyone, everywhere, always. And any story where he didn’t is a lie.” Godzila is an outsized character who can’t help but dominate any scene he enters, whether he’s sharing the stage with a field of cinematic dinosaurs or the headline characters of the Marvel Universe.
Godzilla annihilates the S.H.I.E.L.D. Helicarrier (and the Golden Gate Bridge for good measure)
And so what of Marvel’s Godzilla? Does this big green galoot annihilate everything and everyone, everywhere and always? Or is Marvel’s version of the King of Monsters a big pile of lies?
My plan was to review just those Godzilla books I had in the Accumulation — issues one to six or so — but after the first half dozen books I found myself unaccountably caught up in the admittedly thin story. So rather than dump my Godzillas for pennies on eBay, I instead went into WonderCon determined to fill out my run, but found that the dealers on the convention floor thought their Godzilla back-issues were worth ten bucks a pop.
Hey, I like the book, but there’s a limit. My first impulse was to review what I had and offer the first “incomplete” grade on the Longbox Graveyard report card, but then thirteen bucks and a trip to eBay secured a copy of the black & white Essential Godzilla, and the great Godzilla review project was on once more!
So what was the deal with Godzilla, anyways? The year was 1977, and Marvel would try just about anything, including adding the Godzilla license to the Marvel Universe. What could have been a disaster was instead a workman-like book in the tradition of late 1970s Marvel, where solid editorial standards and dependable mid-list talent ensured a firm floor for the entire comics line. It’s rare to find a truly dreadful Marvel book from the late 70s, and thanks to an energetic effort from the Doug Moench on scripts and a professional job from penciller Herb Trimpe we have two years of Godzilla books that for the most part deliver the goods — neither very good nor very bad, but always entertaining and probably better than the series had any right to be.
A snappy first issue introduces Godzilla to the Marvel Universe (and you can read that issue online, in it’s entirety, over at Mars Will Send No More). It does feel like Marvel was hedging their bets, at least at first. Pitting Godzilla against S.H.I.E.L.D. was an inspired choice, but we get the S.H.I.E.L.D. B-team here, with secondary Helicarriers commanded by Dum Dum Dugan rather than the iconic Nick Fury. When Godzilla stomps Alaska, Seattle, San Francisco, and San Diego in short order, it really should get the attention of the Avengers and Fantastic Four (but we will have to wait until the end of the series for that moment). Rather than scrambling even the B-team Defenders to the rescue, we get the forgettable Champions for a serviceable superhero battle with the Big G most memorable for Hercules taking down Godzilla with a judo flip.
The Marvel Universe has always been New York-centric, but you figure it would get national attention when Godzilla destroys Hoover Dam, stomps Las Vegas, and wrecks Salt Lake City during a battle with bizarre space monsters … but Godzilla is still regarded as a hoax when he finally makes it to Manhattan in issue #20, and only then do Marvel’s most iconic heroes scramble for a pretty decent superhero fight against Godzilla.
(image grabbed from Comic Vine)
But I’m not sure Moench could have handled Godzilla any other way. In contemporary terms, Godzilla attacking the United States would warrant a summer’s worth of Marvel Comics cross-overs, bleeding into every book in the line, but in 1978 Moench and Marvel elected to keep Godzilla partitioned in his own little bubble of the Marvel Universe. The only alternative would have been to go right at it — to deeply integrate Godzilla in the line with increasingly improbable cross-overs every issue, which would have been a hoot with an absurdist writer like Steve Gerber or David Anthony Kraft, but there’s no way it could have been a sustainable premise.
Instead, Moench went to the Marvel monster playbook, adopting the tropes on display in books like Man-Thing, Tomb of Dracula, and even Hulk, where his title character is a remote and sometimes unfathomable anti-hero, while the subplots and characterization revolve around supporting characters trying to help or hinder the star of the book. And this proves one of the weaknesses of Godzilla. Along with the aforementioned S.H.I.E.L.D. back-up squad we have a team of generic Japanese scientists trying to stop Godzilla, including a twelve-year-old boy who (of course) bonds with a giant robot to fight the monster that he is convinced is good at heart.
Godzilla versus obligatory giant robot Red Ronin
In the first year of the book, Moench also gets some play out of examining Godzilla’s motivation. Is he a rampaging monster, or a misunderstood victim? The cast eventually comes down on Godzilla’s side, but Dum Dum Dugan needs some convincing.
The second year of the book is a little more whimsical, and while the plot contrivances of pitting Godzilla against cowboys (in a distant echo of Valley of the Gwangi), or having Godzilla shrunk down by Hank Pym’s reducing gas to fight rats in the sewers of New York will make Godzilla purists apoplectic, I found the less leaden tone of these later tales more entertaining. The last half of the book also gave me a renewed appreciation for Herb Trimpe, about whom I always thought the best I could say is that he wasn’t Sal Buscema. Trimpe struggles with facial expressions — Dum Dum’s cigar pops out his mouth the hundred-odd times he wears his “surprised” face, which is identical to his “angry” face. There are plenty of those recycled Trimpe panels where a character’s foreshortened index finger fills half the frame, as someone points, blank-faced, at something happening beyond our view. But Trimpe has real strengths when it comes to draftsmanship, and the backgrounds of his New York are appropriately detailed and authentic. The two-part western interlude also let Trimpe draw horses — Trimpe got his start doing western comics, and he draws good horses, something that’s not as common among comic book artists as you might think.
And he pulled off the odd inspired Godzilla panel, too.
In all, Godzilla does what you’d expect. Our hero stomps a bunch of cities, and he battles but is never really beaten by S.H.I.E.L.D. and Marvel’s superheroes. He crosses-over with Devil Dinosaur, fights a sewer rat, and he shares a panel with Spider-Man. He’s at the center of some ridiculous story lines (at one point reduced to human-size, led around the New York Bowery in a hat and trench coat!), but it didn’t bother me as I’m one of those ignorant gaijin who finds it hard to parse “Godzilla” and “quality” in the same sentence. No matter these indignities, Godzilla emerges from his weird, twenty-four-issue Marvel odyssey with his reputation intact, clearly still King of the Monsters, and having delivered a solid, entertaining run of comic books.
Godzilla in a trench coat! (image via Tars Tarkas.net)
In all, Marvel’s Godzilla isn’t a bad read. I won’t tumble to the inflated prices those WonderCon guys want for this book, but I’d happily fish an issue or two out of the dollar box, and the out-of-print but readily-available black & white Essential Godzilla is an inexpensive way to experience this series for yourself. Where else where you see Thor bonk Godzilla on the nose with his enchanted hammer?
Yep, that happened. Godzilla really was part of the Marvel Universe! A second-class citizen, sure, and this might seem a second-rate book. But Godzilla is not a second-rate effort. Sometimes comics are art, but most of the time comics are just comics, and as a guy who wrote a lot of inventory assignments himself, I have genuine admiration for the team that turned in such consistent effort along the way to bringing this self-contained run to a satisfactory conclusion. I doubt I’ll go back to this series, but I’m happy to have spent a couple nights with Godzilla, stomping through the Marvel Universe. Hail to the King!
- Title: Godzilla
- Published By: Marvel Comics, 1977-1979
- Issues Reviewed By The Longbox Graveyard: #1-24, August 1977-July 1979
- LBG Letter Grade For This Run: C
- Read The First Issue Online: Mars Will Send No More
- Read The Reprint: Essential Godzilla
NEXT WEDNESDAY: #44 Superhero Music Top Ten
Last week I wrote about Steve Gerber’s Defenders, a 1970s comic that was as singular as it was strange. That book stuck with me as a kid, and partially inspired by Steve’s crazy work, I would go on to have a comic book writing career of my own. My time in comics was unsatisfactory in a lot of ways, but one of the highlights was working (however briefly) with Steve on his original creation, Sludge.
Having helped launch Image Comics, the Malibu Comics brain trust had first-hand evidence that an original superhero universe could carve out a chunk of a Marvel and DC-dominated market. In 1993 they decided to go for it in a big, splashy way with the Ultraverse, an all new, full-color superhero line co-created by some of the bigger name writers in the business, like Steve Englehart, Mike Barr … and Steve Gerber.
For my own part, I was pretty burned out as a comic book writer by the time the Ultraverse came around, and I wouldn’t have had the name value to participate in the launch even if I had been up to the task. But it was obvious that the Ultraverse was going to be the only game in town and I worked hard around the edges trying to land a book. Once the line matured and deadlines started to slip, I managed to secure a couple fill-in assignments for Ultraverse inventory stories.
One assignment was a two-parter for Rune, which I’ve already examined here on Longbox Graveyard. Another was a fill-in story for Steve Gerber’s Sludge.
There are folks who still remember the Ultraverse, but there isn’t a lot on the web about Sludge. Sludge was a corrupt New York cop named Frank Hoag who was killed after finally standing up to the mob, then rose again as the sewer-monster, Sludge. He lurked in the shadows, was virtually indestructible, melted flesh with his touch, and revealed his inner struggle through story captions demonstrating his torturous thought process.
Challenged by Malibu Editor-in-Chief Chris Ulm to create an original monster comic series, Steve Gerber said that the concept for Sludge came to him during an epiphany at the Arizona conference where the Ultraverse was born. Despite his past association with Man-Thing, Sludge wasn’t Gerber trying to out-do himself with another swamp monster, or an attempt to fill a certain niche in the Ultraverse line. From the outside looking in, it’s easy to jump to those conclusions, but for Gerber, at least, Sludge was its own thing.
Marketing challenges aside, anyone thinking Gerber would under-serve his own creation as “just another swamp monster” was barking up a very wrong tree. One of the things I learned from Steve was how the first responsibility of a creator is to respect his own work. If you go into a job thinking it is a lesser assignment or a knock-off or a joke or whatever, then you can’t possibly do a good job. More to the point — why are you wasting your creative time doing that kind of work?
Steve was completely locked in on Sludge, as he was with all of his work. He walled out the world, didn’t care if people thought the character was another Man-Thing, didn’t care if the book was selling well, didn’t care if the Ultraverse was going to stick or not. Actually, saying Steve “didn’t care” gives entirely the wrong impression. In my experience, Steve did care — passionately, deeply, maybe too much — about every aspect of his work. What I mean to say is that Steve did his best to keep those external and possibly negative influences from impacting the work. It was pride, and professionalism, sure, but it was more than that. I think it was a kind of idealism, all the more impressive for a writer who had been chewed up by a nasty fight with Marvel over ownership of Howard the Duck. Another creator might have expected Malibu to “pay for his divorce,” but Gerber seemed to put that earlier heartbreak behind him, and put the energy into his work.
Or maybe Steve just had a mature understanding that getting even ultimately doesn’t lead anywhere.
I first worked with Steve as the editor and writer of Ultra Monthly. The idea behind Ultra Monthly was that it was a news magazine from inside the Ultraverse — it told the story of the Ultraverse through news stories and “photographs,” relating only what an outsider would be able to divine about the super-powered derring-do of the Ultraverse. I guess it was kind of like Marvels, except that Ultra Monthly was a news magazine, and not a comic (and we didn’t have a couple guys named Busiek and Ross on board, either). Anyway, the point was to show a “street” level view of the Ultraverse, but it was also to promote the characters in the line, and that proved especially challenging for characters that lurked in the shadows of this new fictional world.
I don’t think I ever got a Sludge story into Ultra Monthly. Each creator had to sign off on anything I did with their characters, and Steve was adamant that Sludge was a legendary figure, like Bigfoot, and he just shouldn’t appear in the magazine. My pleas that Bigfoot was a frequent cover boy for the National Enquirer (and that, after all, I was just trying to promote Steve’s book) fell on deaf ears — Sludge appearing in the news, even fictional news, didn’t fit Steve’s concept of the character and he wouldn’t budge. The only people who saw Sludge were the guys he killed and the down-and-out bums who shared an alley with the monster. Sludge was Gerber’s baby, and Steve was true to his character even if it ultimately might hurt his sales.
I don’t know as Steve remembered me from Ultra Monthly, but when Malibu decided it was time to commission inventory stories to fill gaps when Ultraverse deadlines were missed, Steve didn’t object to my taking a crack at Sludge. But neither did he make it easy. As was the case with my Rune story, I first had to submit a concept, and later a full plot — more preliminary work than I would have done on a book of my own. To avoid conflicting with the book’s continuing continuity, I decided to do a flashback story about Frank Hoag’s earliest days on the police force. I wanted to find out what had turned rookie Frank Hoag into the corrupt cop we saw get gunned down by his mafia masters in Sludge #1.
I sweated over my plot, sent it into Malibu, and kept my fingers crossed. I still have the notes Steve sent back:
Notes for Paul O’Connor RE: Sludge Inventory issue “Shadow of a Chance”
Too many liberties are taken with the character of Sludge rather than dealing with the difficulties the character presents.
*Sludge is not driven by vengeance. Ever. He considers it a waste of time. He could be driven by rage or anger (a thin but important line) or even by his selective urge to see justice done.
*Sludge’s recollections seem perfectly clear throughout the story. They wouldn’t be. His confusion doesn’t automatically go away when he thinks about the past. Another way should be found to do the flashbacks … Maybe they should come from Emily, and not Sludge — may not work either, just a thought.
A lot of time is spent describing the characters’ emotions in almost Wagnerian terms. While that is okay where Emily is concerned, Sludge doesn’t engage in much pathos or talk at length about his feelings (or anything else). Fire the guy walking around in the Sludge suit and put the REAL Sludge at the center of the story.
Think about it, mull it over, think about it some more.
Doing the math, I notice Steve was about my age now when he offered me that direction. I wonder if I would be as helpful to writers trying to work under my direction today?
Being as I was a hack writer who just wanted to get paid and get onto the next book, Steve’s notes drove me crazy. But I could respect the way Steve was protecting his creations. It was a message that stuck with me and I credit it as an early drop of water that started to erode the rocks I had piled atop myself in what was to date a miserable career as a writer and creator. I took Steve’s notes to heart, re-wrote my plot, received approval, and wrote the full script. It was my work, under Steve’s strict direction … so my story isn’t exactly a lost Steve Gerber Sludge script (for that you need to go here), but it is kinda sorta the next best thing.
the man himself!
My Sludge script was never published, though I’m sure I was paid for it. I don’t think it even had an artist assigned. Reading it again, after all these years, it seems to me a nice piece of writing, but not so great a comic book script. Too much of the action is internal, and too much relies on a fill-in artist being able to wring convincing and sometimes subtle emotions out of the characters. While it would have been nice to get another story into print, this tale really is better experienced in the mind — its unlikely the story would have been improved by pencils. I’ve put the script up for your review HERE — give it a read and see what you think.
I lost touch with Steve after submitting my script. We were never close — our relationship was limited to these few Ultraverse jobs — but I always liked Steve, and admired the man and his work. I didn’t realize it at the time, but Steve gave me a gift in that he helped me understand how hard it is to do quality work (a lesson Lorne Lanning would finish drilling into me during my years at Oddworld Inhabitants). Steve also demonstrated how to be professional and dignified as a creator, even if “all” you are writing about is a talking duck or a mucky sewer monster. I was saddened when Steve passed, both because I enjoyed his work as a fan, and because of our brief professional association. The comics world — and the world as a whole — was a better place when Steve Gerber was in it.
NEXT WEDNESDAY: #35 Beneath The Longbox Shortbox