Caught the Mad Titan signing in the shower. He must know that today is the day for Avengers Infinity War!
Makes sense that he’d fancy opera!
Sing your own songs in the comments section, below!
I’m four decades past my own personal comic book Golden Age, so I don’t expect everyone else to attach a lot of importance to many of the books I’ve examined here at Longbox Graveyard. Titles like Ms. Marvel, Micronauts, The Defenders, and Deathlok were obscure in their day — I’ve celebrated them here but I am fully aware few of today’s fans share my enthusiasm for these moldy oldies. But there are some titles from my heyday that I would expect to resonate with “kids these days” — titles with characters that are still active today, with events that form the historic underpinnings of continuing comic book universes.
I thought the Avengers‘ Kree/Skrull War was one of those events, but no dice. My twenty-something office pal — who loves comics, and previously borrowed my copy of Avengers #196 to read the origin of Taskmaster — had never heard of the Kree/Skrull War!
What are they teaching in our schools??
Listen up, you whippersnappers! Before Avengers vs. X-Men, before Secret Wars, before Crisis on Infinite Earths, before even the Avengers/Defenders War there was the Kree/Skrull War! This was a mega-crossover in the old school style, the natural evolution of storytelling in a single book — not a mandated summer crossover, not some bloated high concept that poisons an entire comics line for six months of the year, and definitely NOT an imaginary story!
The Kree/Skrull War story arc ran from issues #89-97 of the Avengers (though when Marvel reprinted the saga in 1983, they restricted themselves to just the final five issues of the run). Nearing the end of his iconic six-year stint on Avengers, Roy Thomas — along with artists Neal Adams and Sal & John Buscema — delivered what was up to then arguably the longest and most complex continuing story in superhero comics, as Earth became a battleground between the warring Skrull and Kree star empires. Nowadays, company-wide meta-stories sprawling over dozens (hundreds?) of issues are a recurring summer plague, but in 1971 any story running more than a couple issues was a big deal.
The tale is deeply enmeshed in Marvel continuity but in the style of the day, it’s easy to jump on board as a new reader, thanks to liberal flashbacks and recaps of what has come before. Summarizing the tale makes it seem more complex than it reads, but I’ll give it a go anyways.
The action kicks off with Captain Marvel cracking out of the Negative Zone, then racing off half-cocked (and leaking radiation) on a mission to steal a rocket to return to his Kree homeworld. But no sooner do the Avengers lay him out cold than everyone is attacked by an awakened Kree sentry, acting on the orders of Ronan the Accuser, who has staged a coup against the Kree Supreme Intelligence and is seizing the moment to settle old scores with Mar-Vell and everyone else on Earth. The battle with the Kree sets off a worldwide alien panic, aided by a Skrull agent provocateur masquerading as a Joe McCarthy-style Senate investigator, and suddenly our heroes are facing some classic, shades-of-grey Bronze Age comic book hard choices as they decide whether or not they should turn Mar-Vell over to the authorities.
The public turns against the Avengers while Mar-Vell, Scarlet Witch, and Quicksilver become hostages of the Skrulls. The series climaxes with the Avengers facing down the Skrull warfleet, while Rick Jones — captured and brought to the Kree homeworld — is empowered by the Kree Supreme Intelligence to end the battle via a (frankly disappointing) deus ex machina. The story ends right when it should be getting started, offering an unfortunate and arbitrary end to what had been a superior run.
Despite this disappointing climax there is a lot to like here. The series is broad and ambitious, and there’s always something impressive about watching the Avengers fight in outer space, as they would later do in memorable issues of Captain Marvel and Warlock. But those later battles were all-hands-on-deck affairs for the fate of the universe. This battle was just a few Avengers in the lonely void of space against an entire Skrull battlefleet, made to feel underplayed and epic at the same time through Roy Thomas’ borderline-purple prose storytelling.
One of the strongest elements of this run is the way Roy Thomas handles the Vision. Introduced by Thomas in the classic issue #57 of Avengers, the Vision would evolve from android assassin to one of the most unique and fascinating members of the team. It’s hard to overstate what a superstar the Vision was during the 1970s (and one of Marvel’s great sins is how they so thoroughly worked over this character for no real gain in their late 1980s-era “Vision Quest” storyline). It is in this arc that we see the Vision’s soul well and truly begin to evolve, first by brooding on his sense of separation from and yearning for human emotions …
… then finding himself prey to all-too-human emotions as the long-simmering romance with the Scarlet Witch come out in the open in issue #91 (which also featured the debut of the Vision’s characteristic “rounded rectangle” word balloons, though they wouldn’t be yellow until issue #93):
What follows is the right kind of comic book soap opera, where the characters spend several issues coming around to what the reader has already accepted — that these two characters are made for each other. Roy Thomas gives us a master class in superhero romance.
The run is also kind of haphazard. Thomas admits he didn’t have a masterplan for the Kree/Skrull War, and the event really is more like a continuing subplot than a world-shattering event. Reading these issues today, you might be disappointed that there is so little waring between Kree and Skrull in the Kree/Skrull war! The event is largely off-stage, and while Earth is threatened with becoming the key battleground in the war between the empires, that event never materializes, as our heroes head off the worst of the war before it can get started. Likewise, issues devoted to the Inhumans and an (admittedly very cool) issue where Ant Man explores the innards of a deactivated Vision distract from the war, but it is important to remember that this was almost an accidental event, and that unlike the top-down editorial events of the present age, the point wasn’t to replace the rhythms of the host book so much as it was to provide context and color to the usual Avengers adventure of the month.
the Kree/Skrull War begins (and also rescues the Avengers from a tight spot in issue #91)
It’s worth noting how Roy Thomas assembled pieces from all over the Marvel Universe to create a story that was greater than the sum-of-its parts. Always a fiend for continuity, Thomas reached all the way back to Fantastic Four #4 to find the Skrull secret agents central to his story, and the Kree — who had been kicking around Marvel stories since 1967, mostly as the heavies in the pages of Captain Marvel — suddenly seemed more interesting, coherent, and purposeful than we’d seen them in earlier books.
The art, too, deserves mention. Even Sal Buscema — whom I’ve damned with faint praise here at Longbox Graveyard — turns in notable work, with clear storytelling and a bit of visual flair.
a nice three-panel sequence from Sal Buscema in Avengers #90
John Buscema is his reliable self here, coming to the end of his legendary Avengers tenure, but it is Neal Adams who is best remembered from this run, and it is easy to understand why. Adams’ realistic approach to composition and anatomy set him apart from most artists of his day, giving the Adams Avengers a kind of rooted and believable quality more akin to film than comic books.
Also deserving accolades is Tom Palmer on inks, who handles the final issues of the series, and smooths the transition between alternating John Buscema and Neal Adams chapters.
So what do you think? Am I living in the past by insisting events like the Kree/Skrull War form an essential part of the Marvel canon? Should I have picked a more recent Avengers event to celebrate here on the eve of the movie’s release? Or is this Avengers run a classic despite my callow twenty-something office mate’s ignorance of these mighty events? Assemble your Avengers reactions in the comments section below!
Avengers: Infinity War arrives in U.S. theaters this week, and it is safe to say that if you have been following Marvel’s movies for the last decade or so, then it all adds up to this!
With interest in the Avengers and their arch-villain Thanos at an all-time fever pitch, this seemed a good time to reprint a suitably-updated version of my review of The Infinity Gauntlet, first published as Longbox Graveyard #53!
Like many of the geeks reading this blog I fairly came out of my seat when I saw Thanos in the Avengers end credits. He’s one of my favorite Marvel bad guys (celebrated in a recent Panel Gallery) and the backbone of fondly-remembered Captain Marvel and Warlock runs that were among the first books I reviewed here at Longbox Graveyard.
For the last several years, Thanos has been teased in a host of Marvel movies, and with Infinity War it seems we will finally get Thanos himself front-and-center, taking on the Avengers and seemingly every other hero in the Marvel Universe. Now, Thanos is a tough dude, but even he couldn’t take on those kinds of numbers by himself. Fortunately for those of us who love bad guy, Thanos isn’t alone … it looks like he has the Infinity Gauntlet. And if that is the case, then the odds are actually on Thanos’ side!
Fan speculation about the Infinity Gauntlet began even before Avengers debuted. Sharp-eyed viewers spotted the Gauntlet in Odin’s treasure room during 2011’s Thor, and Marvel took an Infinity Gauntlet prop on the road with them to various cons and trade shows.
Put Thanos, the Avengers, and the Infinity Gauntlet together, and it’s small wonder the Infinity Gauntlet graphic novel was “flying off the shelves” as long ago as 2012 when I bought a copy at the cosmically awesome House of Secrets comic shop in Burbank, California. It appears a least a few fans of Marvel’s billion-dollar franchise were eager to get ahead of the curve and soak up all the Thanos and Infinity Gauntlet lore that they could.
I recommend the terrific “Thanos For Beginners” primer that Mars Will Send No More put together if you want to know everything about this classic Avengers villain, but for now it’s enough to note that Thanos is a Death God from Titan, a superpowered alien obsessed with Death personified in female form, whom he courts as a lover. Unfortunately for Thanos (and everyone else), Death doesn’t much care for Thanos, driving the Titan to greater and still greater acts of murder as he tries to win her favor.
Back in those Captain Marvel and Warlock runs, Thanos threatened to destroy our solar system, leaning heavily on the Cosmic Cube (or “Tesseract,” as they call it in the movies). But for the Infinity Gauntlet limited series, Thanos took his game to the next level, using the Gauntlet to annihilate half the life in the universe with a snap of his fingers. (For starters).
How did Thanos come by such awesome power?
Following one of his many resurrections, Thanos collected the “Infinity Gems,” cosmic MacGuffins affording all sorts of nifty magic powers. Binding them together in a gauntlet, Thanos became a god with power over time, space, and dimension — kind of like Sauron, Darth Vader, and Dick Cheney all rolled into one.
With that kind of power in Thanos’ grasp, the only solution was to create a big, sprawling mini-series, authored by Jim Starlin, and illustrated (for awhile, at least), by George Perez, who has made a career out of drawing these every-superhero-in-the-universe team-up books. The six issue series uses the entire universe as the setting for the ultimate battle between good and evil.
It’s not just the Marvel heroes that get into the act — Starlin puts out a casting call for every cosmic god in the Marvel Universe, too. Odin and the Sky Fathers are stuck in Asgard, thanks to a shattered Rainbow Bridge, but more space gods than you can shake a stick at respond to the call, including Galactus, Eternity, a couple Celestials, and less well-known gods like the Living Tribunal.
It’s this very scope of the book that most undermines the drama. When half the Marvel Universe is wiped out in your first issue, it’s not a matter of “if” — but “when” and “how” — the carnage will be undone. It’s fun, in a disaster-movie sort of way, to watch California slide into the ocean and see Manhattan in ruins — but because we know it must all be set right somehow, it’s hard to take the story seriously.
(Though I will admit to some retroactive cathartic glee in seeing Trump Tower among the wreckage)
What we really have here is an apocalyptic wrapper for a bigass superhero beat down, and in this Infinity Gauntlet delivers. The defense of creation is led by Adam Warlock, who rounds up the requisite Avengers and other Marvel heroes to keep Thanos distracted by beating on his head. Warlock maneuvers to checkmate his old foe by playing on Thanos’ weaknesses, such as the hubris that leads the Titan to create a pretty damn groovy outer space floating palace of death.
But even after awarding her with the next cover feature of Tomb & Garden Magazine, Death still won’t give Thanos the time of day. Finally getting wise to Death’s ways, Thanos throws her under the bus for a woman of his own creation — Terraxia The Terrible — who looks like Oprah Winfry cosplaying Thanos.
Thanos and Oprah
Infinity Gauntlet might span all of time and space, but when the chips are down, it’s still about comic book characters throwing haymakers at each other. And that’s fine with me. It’s genre-appropriate — and even kind of comforting — to debate the nature of good and evil with a smack in the mouth.
It’s not all fist city. Even with such a vast cast of characters beating each other up, Starlin finds time for some nice spotlight scenes, such as a little Hulk/Wolverine bromance over being the toughest guys in the room.
(With the X-Men still beyond the grasp of Marvel Studios, the above scene is on hold, pending completion of the Disney/Fox deal!)
So Infinity Gauntlet really is quite a traditional comic book event, with a universe-devouring threat, and a bunch of heroes solving things with their fists. Kind of like Secret Wars, without all the angst and cross-overs. It does get a little silly at times, but all is redeemed by a solid ending, which sees Thanos defeated in clever fashion (“spolier,” I guess), and the ol’ re-set button punched in a way that I didn’t see coming. I would have preferred that Jim Starlin both draw and write the book (or that George Perez had done the whole series, rather than yield to Ron Lim half way through), but for the most part I’m satisfied with Infinity Gauntlet, for its high stakes action and an overload of Thanos triumphant!
Of course there would be more “Infinity” series to follow, before the property extended into cash grabs and parodies, first as the Infinity Gems sought to bring my beloved Rune and the Ultraverse into the Marvel Universe, and then later as they became fodder for the Pet Avengers.
When I get an Infinity Gauntlet of my own, I’ll wish four decades worth of Marvel comic book continuity into the cornfield.
In the meantime, I’ll wish for Thanos to be handled as well in the next Avengers movie as Loki was handled in the first! Enjoy the show!