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Guardians of the Galaxy

Longbox Graveyard #93

There’s a brand-spanking new Guardians of the Galaxy comic series shipping from Marvel today …

Guardians of the Galaxy #1

… and there’s a feature film on the way in 2014, set to feature my old pal Star-Lord.

Guardians of the Galaxy

You are forgiven for wondering how the heck this is happening. DC Comics still can’t get a Justice League movie on track and Marvel is bringing a B-team to the big screen? Actually, calling them a B-team is giving them all the best of it. The Guardians of the Galaxy are a tertiary property (on their best day), and I really can’t explain how they’ve been fast-tracked for stardom. I’ve enjoyed their recent comics series but this seems a gigantic risk.

But while I can’t explain the inner workings of Hollywood, I can write about something close to home — namely the Guardians of the Galaxy themselves!

No, I don’t mean these guys

The NEW Guardians of the Galaxy

I mean these guys!

Marvel Super-Heroes #18, Gene Colan

These are the original Guardians, circa 1969, as imagined by writer Arnold Drake and artist Gene Colan for the cover of Marvel Super-Heroes #18. From left-to-right we have Major Vance Astro (cryogenically-preserved spaceman of the 1980s), Charlie-27 (Jovian militiaman), Martinex (genetically-engineered inhabitant of Pluto), and the weapons-master Yondu, last survivor of Alpha Centauri IV!

Yes, the Guardians had been kicking around the Marvel Universe for decades before the Guardians of the Galaxy trademark was resurrected for the post-Annihilation series of the same name in 2008. The original Guardians were nomads of the spaceways, perpetual guest-stars and try-out book headliners that took decades to (sort of) break through and earn a book of their own.

They’re just the kind of obscure and loveable losers that I can’t resist here at Longbox Graveyard!

Marvel Super Heroes #18, Gene Colan and Arnold Drake

The team’s fast-paced origin story in Marvel Super-Heroes #18 doesn’t afford a chance to do much more than put names to faces. Earth and her colonies have come beneath the heel of the baleful Badoon, a race of remorseless, reptillian interstellar conquerers, and our four heroes are the last of their kind — genetically-engineered human colonists of the outer planets, indigenous aliens, or star-lost men from the past. When the story is complete, our heroes have come together and pledged to liberate a captive earth …

Marvel Super Heroes #18, Gene Colan and Arnold Drake

… and that might have been the end for this one-and-done science fiction superhero team, had not Tony Isabella and Steve Gerber conspired to resurrect them. A full five years passed before the Guardians next appeared, in Marvel Two-In-One #4 and #5. Written by Steve Gerber, these issues saw Captain America and the Thing transported into the future, where they met the Guardians and helped continue the fight to free the earth from the Badoon.

Marvel Two-In-One #5, Steve Gerber and Sal Buscema

It was an action-packed and frankly bizarre tale (though not bizarre in the usual Steve Gerber way — that would come later). What was most strange was that these Guardians were given a second chance at all. This kind of intellectual property dumpster-diving was more Roy Thomas’ line of work, who delighted in unearthing Golden Age treasures for Silver Age audiences. Interested as he was in socially-relevant superhero stories, it’s hard to understand what Steve Gerber saw in these intergalactic freedom fighters — yet there they were, in all their generic Sal Buscema glory, clobbering bad guys along with Ben Grimm in the pages of his team-up book.

Marvel Two-In-One #5, Sal Buscema and Steve Gerber

I bought that issue of Marvel Two-In-One off the rack in 1974 — I liked it at the time, and it even fared well in my recent re-read of the full run of Two-In-One. I think I responded to “Superheroes In Spaaaaaace!” and there was something cool about discovering these obscure characters. As a tender youth of twelve this was a mind-expanding moment for me, first-hand proof that the “Marvel Universe” consisted not just of Spider-Man swinging around Manhattan, but also a cosmos full of aliens and forgotten freedom fighters, with a future history our heroes may or may not be doomed to live out. I was also taken with the story of Major Vance Astro, who sacrificed his humanity to explore the stars, only to find out he’d been made obsolete before his voyage had scarcely begun.

Marvel Two-In-One #5, Steve Gerber and Sal Buscema

Gerber so liked the team that he used them again in Defenders #26-29, more firmly cementing them into the Marvel Universe, and doing a bit of clean-up work on the Guardians’ origin and backstory. After crashing the Guardians’ time-lost ship on Earth in Giant-Size Defenders #5, Gerber teamed the Guardians with Doctor Strange, Nighthawk, Valkyrie, and the Hulk to mostly put paid to the Badoon occupation of Earth. Along the way, he indulged in some characteristic Steve Gerber weirdness (casting the Hulk in a kill-crazy reality television show!), but he also fleshed out the Guardians mythos by showing us peculiar details of Badoon culture, and constructing an elaborate future history for the series, which included ozone depletion, bionics, world war, and even a Martian invasion (resisted by a guy named Killraven).

Defenders #26, Sal Buscema and Steve Gerber

That Defenders run is also notable for introducing Starhawk, a character I’m still trying to wrap my head around going on four decades later. Starhawk is an enigma, popping up unbidden, referring to himself as “The One Who Knows,” and winging off to his weirdly prosaic little house on the galactic prairie between adventures …

Defenders #29, Steve Gerber & Sal Buscema

… which was all well and good, but the Guardians themselves were still a reasonably unknown quantity at this point, and there seemed plenty of stories to tell about the original cast without introducing a mysterious new character. Starhawk would be even more front-and-center (literally!) in the Guardians solo series that kicked off in Marvel Premiere #3.

Marvel Presents #3

It took seven years, but thanks to Steve Gerber’s efforts, the Guardians of the Galaxy had finally earned a series of their own! But now that the Guardians had the stage to themselves, this pack of perpetual second bananas seemed a little lost. First, there was the distracting presence of the enigmatic Starhawk, who seemed to suck the air out of every scene, gazing into the distance and promising that in time all will be revealed while the rest of the Guardians (and at least one reader) wished he’d just get to the point. Second, Gerber decided that the Guardians’ war against the Badoon had run its course, and wrapped up our heroes’ raison d’etre the the final defeat of the Badoon in the first issue of their solo run. Once again, Starhawk was on hand with moralistic advice about how the defeated Badoon should be treated, courtesy of one of Gerber’s signature typed-text pages.

Marvel Presents #3, Steve Gerber & Al Milgrom

Gerber’s vision was for the Guardians of the Galaxy to start living up to their name, and to guard not just Earth, but the Galaxy, and so our heroes were packed aboard a starship and sent off to confront a mysterious being at the center of space. All well and good, but it wouldn’t be long before the series took a turn for the silly, first when that mysterious being turned out to be a giant space frog …

Marvel Presents #4

… and then when — with all the universe to choose from — Steve Gerber had the Guardians land on an alien asylum planet that just happened to be a weird replica of New York’s Times Square.

Marvel Presents #5, Steve Gerber & Al Milgrom

In this run of Guardians of the Galaxy we found out the hard way that the cosmic wonder of the Marvel Universe matters only so much as it is connected to our mundane lives here on Earth. Galactus can eat all the planets he likes — but it’s just backstory until he confronts the Fantastic Four over the fate our our planet. Thanos can destroy half the universe with a snap of his fingers, but what we really care about is what happened to Mary Jane Watson. In a fictional construct as interconnected as the Marvel Universe, you strike out on your own at your peril, and by putting our men of action on the bridge of a starship and having them fly off on an abstract adventure with one-off characters in places we’d never seen before, Gerber unfortunately delivered stories that provided the worst of all worlds.

Marvel Presents #6, Al Milgrom

If the plotting was a drag, Gerber did wring some personality from our heroes. Yondu got to be a noble savage, and he did tricks with his bow (always the same damn trick, but it was better than nothing). Martinex became more brainy and alien. All of our characters came to feel like outcasts and freaks as the last of their kind. Vance started to behave erratically, living in a shipboard room reconstructed from his memories as a twelve-year-old …

Marvel Presents #4, Steve Gerber & Al Milgrom

Gerber added a female Guardian, too, but the team just never seemed to jell in their own series — absent outsized personalities like Ben Grimm or the Hulk or Doctor Strange to play off of, the Guardians were revealed as a B-team of generic comic heroes without a cause.

The series went into rapid decline as the big energy frog storyline wrapped up. A Silver Surfer reprint was awkwardly shoe-horned into issue #8, and then Steve Gerber would transition off the book in favor of Roger Stern, who finally revealed Starhawk’s origin — a messy mash-up of alien prophecies and a vaguely incestuous body-sharing relationship between step-siblings that somehow involved a giant Hawkman robot.

Marvel Presents #10, Roger Stern & Al Milgrom

It was a mess, and so was the book by this point, so it was a bit of a relief when the series met its inevitable demise after issue #12.

I will admit to being a bit disappointed revisiting the Guardians after all these years. But the improbable tale of the Guardians of the Galaxy was far from over. They would next appear in Thor Annual #6 to kick off of one of the biggest Avengers events of the decade … but that is a tale for another time!

(And for those of you who soldiered to the end of this article looking for relevant information about the new Guardians of the Galaxy, check out this excellent scorecard at Comic Book Resources).

Al Milgrom, Marvel Presents #12

Avengers — Kree/Skrull War!

Longbox Graveyard #46

I’m four decades past my own personal comic book Golden Age, so I don’t expect everyone else to attach a lot of importance to many of the books I’ve examined here at Longbox Graveyard. Titles like Ms. Marvel, Micronauts, The Defenders, and Deathlok were obscure in their day — I’ve celebrated them here but I am fully aware few of today’s fans share my enthusiasm for these moldy oldies. But there are some titles from my heyday that I would expect to resonate with “kids these days” — titles with characters that are still active today, with events that form the historic underpinnings of continuing comic book universes.

I thought the AvengersKree/Skrull War was one of those events, especially with an Avengers movie due any day (and with the movie featuring an alien invasion of some sort). But no dice. My twenty-something office pal — who loves comics, and previously borrowed my copy of Avengers #196 to read the origin of Taskmaster — had never heard of the Kree/Skrull War!

What are they teaching in our schools??

Listen up, you whippersnappers! Before Avengers vs. X-Men, before Secret Wars, before Crisis on Infinite Earths, before even the Avengers/Defenders War there was the Kree/Skrull War! This was a mega-crossover in the old school style, the natural evolution of storytelling in a single book — not a mandated summer crossover, not some bloated high concept that poisons an entire comics line for six months of the year, and definitely NOT an imaginary story!

The Kree/Skrull War story arc ran from issues #89-97 of the Avengers (though when Marvel reprinted the saga in 1983, they restricted themselves to just the final five issues of the run). Nearing the end of his iconic six-year stint on Avengers, Roy Thomas — along with artists Neal Adams and Sal & John Buscema — delivered what was up to then arguably the longest and most complex continuing story in superhero comics, as Earth became a battleground between the warring Skrull and Kree star empires. Nowadays, company-wide meta-stories sprawling over dozens (hundreds?) of issues are a recurring summer plague, but in 1971 any story running more than a couple issues was a big deal.

The tale is deeply enmeshed in Marvel continuity but in the style of the day, it’s easy to jump on board as a new reader, thanks to liberal flashbacks and recaps of what has come before. Summarizing the tale makes it seem more complex than it reads, but I’ll give it a go anyways.

The action kicks off with Captain Marvel cracking out of the Negative Zone, then racing off half-cocked (and leaking radiation) on a mission to steal a rocket to return to his Kree homeworld. But no sooner do the Avengers lay him out cold than everyone is attacked by an awakened Kree sentry, acting on the orders of Ronan the Accuser, who has staged a coup against the Kree Supreme Intelligence and is seizing the moment to settle old scores with Mar-Vell and everyone else on Earth. The battle with the Kree sets off a worldwide alien panic, aided by a Skrull agent provocateur masquerading as a Joe McCarthy-style Senate investigator, and suddenly our heroes are facing some classic, shades-of-grey Bronze Age comic book hard choices as they decide whether or not they should turn Mar-Vell over to the authorities.

The public turns against the Avengers while Mar-Vell, Scarlet Witch, and Quicksilver become hostages of the Skrulls. The series climaxes with the Avengers facing down the Skrull warfleet, while Rick Jones — captured and brought to the Kree homeworld — is empowered by the Kree Supreme Intelligence to end the battle via a (frankly disappointing) deus ex machina. The story ends right when it should be getting started, offering an unfortunate and arbitrary end to what had been a superior run.

Despite this disappointing climax there is a lot to like here. The series is broad and ambitious, and there’s always something impressive about watching the Avengers fight in outer space, as they would later do in memorable issues of Captain Marvel and Warlock. But those later battles were all-hands-on-deck affairs for the fate of the universe. This battle was just a few Avengers in the lonely void of space against an entire Skrull battlefleet, made to feel underplayed and epic at the same time through Roy Thomas’ borderline-purple prose storytelling.

One of the strongest elements of this run is the way Roy Thomas handles the Vision. Introduced by Thomas in the classic issue #57 of Avengers, the Vision would evolve from android assassin to one of the most unique and fascinating members of the team. It’s hard to overstate what a superstar the Vision was during the 1970s (and one of Marvel’s great sins is how they so thoroughly worked over this character for no real gain in their late 1980s-era “Vision Quest” storyline). It is in this arc that we see the Vision’s soul well and truly begin to evolve, first by brooding on his sense of separation from and yearning for human emotions …

… then finding himself prey to all-too-human emotions as the long-simmering romance with the Scarlet Witch come out in the open in issue #91 (which also featured the debut of the Vision’s characteristic “rounded rectangle” word balloons, though they wouldn’t be yellow until issue #93):

What follows is the right kind of comic book soap opera, where the characters spend several issues coming around to what the reader has already accepted — that these two characters are made for each other. Roy Thomas gives us a master class in superhero romance.

The run is also kind of haphazard. Thomas admits he didn’t have a masterplan for the Kree/Skrull War, and the event really is more like a continuing subplot than a world-shattering event. Reading these issues today, you might be disappointed that there is so little waring between Kree and Skrull in the Kree/Skrull war! The event is largely off-stage, and while Earth is threatened with becoming the key battleground in the war between the empires, that event never materializes, as our heroes head off the worst of the war before it can get started. Likewise, issues devoted to the Inhumans and an (admittedly very cool) issue where Ant Man explores the innards of a deactivated Vision distract from the war, but it is important to remember that this was almost an accidental event, and that unlike the top-down editorial events of the present age, the point wasn’t to replace the rhythms of the host book so much as it was to provide context and color to the usual Avengers adventure of the month.

the Kree/Skrull War begins (and also rescues the Avengers from a tight spot in issue #91)

It’s worth noting how Roy Thomas assembled pieces from all over the Marvel Universe to create a story that was greater than the sum-of-its parts. Always a fiend for continuity, Thomas reached all the way back to Fantastic Four #4 to find the Skrull secret agents central to his story, and the Kree — who had been kicking around Marvel stories since 1967, mostly as the heavies in the pages of Captain Marvel — suddenly seemed more interesting, coherent, and purposeful than we’d seen them in earlier books.

The art, too, deserves mention. Even Sal Buscema — whom I’ve damned with faint praise here at Longbox Graveyard — turns in notable work, with clear storytelling and a bit of visual flair.

a nice three-panel sequence from Sal Buscema in Avengers #90

John Buscema is his reliable self here, coming to the end of his legendary Avengers tenure, but it is Neal Adams who is best remembered from this run, and it is easy to understand why. Adams’ realistic approach to composition and anatomy set him apart from most artists of his day, giving the Adams Avengers a kind of rooted and believable quality more akin to film than comic books.

Also deserving accolades is Tom Palmer on inks, who handles the final issues of the series, and smooths the transition between alternating John Buscema and Neal Adams chapters.

So what do you think? Am I living in the past by insisting events like the Kree/Skrull War form an essential part of the Marvel canon? Should I have picked a more recent Avengers event to celebrate here on the eve of the movie’s release? Or is this Avengers run a classic despite my callow twenty-something office mate’s ignorance of these mighty events? Assemble your Avengers reactions in the comments section below … and join me here next Wednesday as I offer my reactions to the Avengers movie (and practically every other Marvel movie, which I will view in one sitting!)

NEXT WEDNESDAY: #47 Avengers Assemble For The Ultimate Marvel Marathon!

Defenders of the Bronze Age

Longbox Graveyard #33

When I began Longbox Graveyard I’d never heard of the Bronze Age of comics. All I knew was that I had a pile of old books that I needed to catalog and appreciate. A check of the worth-what-you-paid-for-it listing at Wikipedia revealed that the “Bronze Age” runs from 1970 to 1985 — which almost exactly overlaps the majority of my comics collection — and so, bingo, Longbox Graveyard was a Bronze Age comics blog.

That same Wikipedia listing notes that Bronze Age books feature “… darker plot elements and more socially-relevant storylines … featuring real-world issues, such as drug use, alcoholism, and environmental pollution …” and while I didn’t think much of it at the time, I have found some truth in this as I’ve revisited my Bronze Age books these past six months.

Never has this definition been more on-target than in Steve Gerber‘s run on The Defenders. By that Wikipedia definition, Gerber’s Defenders is the soul of the Bronze Age.

The Defenders had run for about two years before Gerber took over scripting chores, and I don’t intend to review those early issues here. They were neither very good nor very bad, typifying the kind of mid-list quality that was a strength of Marvel Comics in the 1970s. Following the adventures of a loosely-connected group of heroes centering around Doctor Strange, the Hulk, and the Sub-Mariner, the Defenders came together to face world-threatening events, often supernatural in nature. Much was made of the group being a non-team, consciously distinct from the Avengers with that team’s more glamorous members and endless wrangling over rosters and bylaws. If the Avengers were the high school football team, then the Defenders were the dangerous kids who cut class and showed up for picture day in an AC/DC t-shirt.

In this book Gerber inherited a box of parts that didn’t fit, but rather than try to rationalize the team, Steve purposefully threw sand in the gears. To the core roster of Hulk, Doctor Strange, Valkyrie, and Nighthawk, Gerber added a revolving door of guest-stars and semi-teammates: Son of Satan, Daredevil, Power Man, the Guardians of the Galaxy, Yellowjacket, Red Guardian. Second-tier characters for the most part, and when you saw them in the same room it looked like a pack of honorable mentions from a cosplay convention got dressed in the dark.

No matter how many times they saved the world, “The Defenders” as an institution just never took root. No one called the Defenders for help — often it was the opposite, with the Defenders calling in someone like Luke Cage when the team needed more muscle. Of all the Marvel superteams, only the Champions were lamer.

If no one was supposed to take the Defenders seriously, Steve Gerber missed the memo, because his scripts were always grounded by real-world issues and emotions, whether his goofy heroes were fighting cultists, the race-baiting Sons of the Serpent, or an interstellar invasion from the baleful Badoon (and he made the Badoon interesting — a minor miracle!). Gerber seemed bored by superhero action — when a fight broke out, he’d find an excuse to break away from fist city to show some innocent being rescued, or he’d frame a single, wide shot to get the compulsory action out the way, then cut back to something he found more interesting.

today’s supervillian — poverty!

With Sal Buscema on pencils, this was an especially wise approach. If you dig this run of Defenders it will be despite the art, rather than because of it — our pal Sal can serve up any meal you like, so long as what you like is a mayonnaise sandwich. I’m sure there’s a virtue to Sal’s consistency, timeliness, and volume of work, and it’s not like what he’s done here is poor — it’s just undistinguished and instantly forgettable. The same poses, panel after uninspired panel, and everyone has the same damn expression on their face, too. Sal only looks as good as his inker allows (and he seemingly has a different inker every month during this run, with Klaus Jansen by far the best of the bunch). Doctor Strange has never been less dynamic than under Buscema’s pencils — a flying guy in a bathrobe, basically. Valkyrie is profoundly unerotic, and the Hulk a slack-jawed brute. Red Guardian was kind of hot, though.

thanks, Klaus, for inks above and beyond the call of duty!

As mentioned, Gerber wasn’t all that interested in action, and he filled his scripts with stuff even Sal’s more talented brother, John, would have found difficult getting on paper. Gerber’s run on the Defenders sees the team battling slum lords, hate groups, brain-thieves, and cultists, and calls for the Hulk to go undercover in a trench coat, and wear a bozo mask. We also get the Headmen — including a guy with a gorilla’s body, and a deer occupied by the intellect of a cranky sorcerer — and the worst supervillain of all time (in a fill-in issue by Bill Mantlo) … the long-forgotten Tapping Tommy. Really, by any objective measure, this is a terrible run of comic-books, and I won’t even try to summarize the plot … but I still love these books, because they are so damn singular, and because Gerber holds nothing back.

undercover Hulk, in a Bozo mask

So rather than criticize Sal Buscema’s pencils, maybe the man deserves a medal, both for making sense of Gerber’s crazy ideas and for sticking with the book for Gerber’s entire run. And I think he was a part of something great here. Gerber’s Defenders are exhibit A for “Bronze Age” comic book writing — the same silly characters and plots of the Silver Age storytelling, but with an undercurrent of social realism. Poverty, racism, drug addiction, snuff films, gender issues, identity, new age religion, prison reform — Gerber’s Defenders tackles them all.

a trademark Steve Gerber technique — the all-text story page

For all that the world is threatening, it is not grim. An old man is burned to death by racist Sons of Serpent thugs, and the Hulk tosses people around in ways that look fatal, but for the most part, Gerber sticks to the sunny side of the street. Re-reading these issues really points up the divide between Bronze Age and Modern Age sensibilities. Touchy issues are addressed with a kind of 1970s television sensibility, lending the books depth but not veering off into some dark, depressing corner, or losing sight of the fact that these are adventure stories about people in tights with magical powers. There are drug addicts in Gerber’s world, but he’d never turn Karen Page into a heroin-addicted prostitute.

the Sons of the Serpent weren’t pulling any punches

There are some things that don’t work. The subplot with amnesic Valkyrie and the husband she no longer knows or loves careens from pathos to pathetic, and some elements never come to fruition — most famously Gerber’s crazy elf with a gun, who pops up out of nowhere to assassinate folks at random, and was just one of several plot threads left dangling when Gerber abruptly left the series after issue #41.

the infamous elf

I’ve hunted around the internet (without success) to determine if Gerber’s departure from Defenders was amicable. Creators were shuffled around all the time in this era, and the surprise shouldn’t be that Gerber left the book, but that he lasted over twenty issues on it in the first place. The letter column of the run’s final issue says that Gerber has been “relieved of his duties” after being “shipped off to the duck farm where he belongs,” and promises the Defenders will again “resemble a super-hero book” — doubtless tongue-in-cheek as were all the letter columns of the day, but it has a little bit of bite. (A later Defenders letter column discloses that Gerber penned that response himself). I can see where superhero fans might have just wanted a normal story, for crying out loud (and maybe I felt that way myself in 1976, I can’t remember), but all these years later, it’s a shame we didn’t get more of Gerber’s Defenders. There’s never been a book quite like it, before or since.

And neither has there ever been another guy quite like the deeply-missed Steve Gerber! Next week I will tell my own little Steve Gerber story — about a creator, a writer, a muck monster, a few life lessons, and a lost Steve Gerber comic script (sort of).

NEXT WEDNESDAY: #34 Gerber’s Baby

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