Blog Archives

Red Sonja

Longbox Graveyard #90

It’s been awhile since I wrote about Conan here at Longbox Graveyard, but my Hyborian bona fides are well-established. I’ve lauded the original Barry Windsor-Smith run of Conan the Barbarian, mourned Hollywood’s many ham-handed attempts to bring the Cimmerian to the silver screen, and penned a love note to Belit, the “ultimate Marvel Comics girlfriend.” I even reviewed the Conan-inspired Fire & Ice movie here a couple weeks ago.

Conan material is starting to get thin on the ground at my secret comic book headquarters. I will review Savage Sword of Conan someday, and will take a crack at King Conan if that rumored Schwarzenegger Conan movie reboot ever gets off the ground. I’ll probably give the new Dark Horse version of Queen of the Black Coast a go someday, too. But in the meantime, I thought I’d satisfy my urges for Robert E. Howard nostalgia with a little Red Sonja. After all, she’s the She-Devil With A Sword! She has red hair! She wears a chainmail bikini! What could go wrong?

Almost everything, as it turns out.

Red Sonja #1, Frank Thorne

to the death! (or cancellation, whichever comes first)

Red Sonja was born in the pages of Conan the Barbarian #23, and won the hearts of all right-thinking Conan aficionados in the classic “Song of Red Sonja” from issue #24 (a story so good it made my Top Five Single-Issue Stories post, way back when, and is also the subject of my latest Dollar Box column over at StashMyComics.com). Working only from a name mentioned in passing in a non-Conan Robert E. Howard story, series scribe Roy Thomas introduced Sonja as a beautiful, fast-thinking foil to young Conan … a smart, daring, and calculating swordswoman who was pretty clearly out of Conan’s league.

Conan #24, Barry Windsor-Smith and Roy Thomas

Red Sonja was a vivid and instantly-memorable character, the kind that inspired fervent fan devotion … but also the kind that likely should not have received her own book, in that few of her qualities could easily be made to stand on their own. What makes Sonja likeable is the way she plays off of Conan — how she seems clever, determined, fearless, and one step ahead of our hero. Conan knows that Sonja will betray him — and so do we — but we go along with Sonja’s schemes because she’s the right kind of crazy. She promises riches and adventure, and maybe something else besides.

When Sonja tramples Conan aside and gallops out of town on a stolen horse, we can respect her as a fellow rogue — her betrayal was inevitable, and her “I-wish-there-was-another-way” besting of our hero both elicits our sympathy and affords us a laugh in a rare ending where Conan doesn’t get the girl. Implicit in this exchange is the promise these characters will meet again — and they would, both in Conan’s own mag and Savage Sword — but Sonja would never be quite so good as she was in that first tale, and the character that walked into her own book in Marvel Presents and Red Sonja would prove a distant echo of the Sonja we’d come to know and love.

Marvel Feature #4, Frank Thorne

the series sported a couple good covers, but you know what they say about judging a book …

There’s certainly much to work with here. The Conan books were among Marvel’s most popular of their era and it would seem a small thing to walk an adolescent audience over to a series promising all the monsters and mayhem of the Hyborian Age with a little cheesecake on top. But instead of embracing the core elements of what made Conan work, Red Sonja runs from them in an ill-advised attempt to distinguish the book on its own merits. It’s like the creators set out to solve the wrong problem. The task should have been extending Conan’s magic to a second title. Instead, Red Sonja strives so hard to stand on its own that it ends up rejecting almost everything that made Conan such a romp in the first place. You can change a thing or two, but altering too many tropes at the same time leads to a kind of cognitive dissonance bound to put curious Conan readers off of the book.

Red Sonja #3, Frank Thorne

like Conan, Red Sonja scores a disposable mate at the end of some stories … and it kind of works (sometimes) … but other Conan tropes are missing from this book

The problems begin with Frank Thorne‘s art, which displays a high degree of style and illustrative ambition but was as far-removed from the look of Barry Windsor-Smith and John Buscema on Conan as you can imagine. Thorne’s Red Sonja is almost abstract in her purity — there isn’t a wrinkle or a frown line on her, and her face is an exaggeration of wide, dark eyes and full lips that amounts to an exotic but unconventional beauty. In this, Sonja is in contrast to almost everything else in Thorne’s world, where every creature seems monstrous — gnarled, tattooed, infected, and corrupt, faces out of some south sea cannibal nightmare.

Frank Thorne, Red Sonja

everyone but Sonja has a case of the uglies in Frank Thorne’s Hybroian Age (and I’m not always certain about Sonja, either)

Thorne’s costumes, arms, and accoutrements seem more out of a fairy tale or an Arabian Nights fantasy than Howard’s Hyborian Age, and Thorne’s architecture, though sometimes ambitious, fails to evoke the wonder of a world that Buscema more effectively rendered even with rough indifference (and that Windsor-Smith laid down with manic attention to detail).

Thorne could turn in a decent bit of visual storytelling now and then (particularly when a page wasn’t swarming with overwritten captions) …

Marvel Feature #5, Frank Thorne

… but Thorne’s action scenes were especially weak, with his characters contorted in awkward poses, lamely clashing swords with all the conviction of a sixth-grade stage play.

Red Sonja #5, Frank Thorne

Robert E. Howard’s Hyborian Age is a broad landscape of borrowed tribes and tropes, and there’s certainly room for Thorne’s take — but there isn’t room for Thorne’s take and the more familiar Marvel impression at the same time. More than just being about two different characters, these books appear to be set in entirely different worlds.

Part of this may be down to trying to do too much, too fast. Marvel launched a fist-full of female superhero books in the mid-1970s — Ms. Marvel, Spider-Woman, She Hulk, and Red Sonja all date from roughly the same age. Female superheroes are tricky to market and create and it is worth noting that none of those books would succeed. Launching just one successful female solo title would have been a challenge — launching four or more in a limited period of time seems a recipe for failure, especially given that Red Sonja’s creator, Roy Thomas, would be a remote presence in the book’s first several issues.

Marvel Feature #4, Frank Thorne

Frank Thorne would also suffer with monster design, but this gorgon was a strong effort

Marvel Presents #1 is a typically thrown-together 1970s Marvel book — a reprint of a Red Sonja story from Savage Sword of Conan, and a slight but not half-bad original eight-pager by Thomas and Dick Giordano. It’s like Marvel decided to publish a Red Sonja comic but didn’t bother to tell the creators! In Marvel Presents #2, the regular team is aboard — artist Frank Thorne and writer Bruce Jones, edited by Thomas. It takes Jones and Thorne a couple issues to find their footing — the first few stories are strewn with small, densely-written panels that afford Thorne’s art little room to breathe — but while Jones’ scripts were moody and atmospheric (and began to explore Sonja’s psychology in ways later writers would ignore), his tales were undone by distracting and over-clever plot twists and “shocking” reveals that served only to throw readers out of the story.

By issue #6 of Marvel Feature — and rolling into the run of Red Sonja’s self-titled book — Roy Thomas is aboard as co-scripter with Clair Noto, but even here the old Conan magic is lacking. Maybe Thomas was taking his hands off the reins, or maybe he still felt it essential that Sonja substantially distinguish herself from the tone and characterization we’d seen in her Conan appearances he’d penned, but this Sonja is all over the place, cavorting with unicorns and entering herself in beast man Olympics because … well, I’m not sure why, frankly.

Red Sonja #1, Frank Thorne

an artful page, but we’re not in Hyboria any more

Aside from a sense of justice stemming from her own oppressive origins that leads Sonja to quickly take up the cause of the underdog, I’m not sure who Sonja really is, or why she does what she does — and that bold red-headed wench who one-upped Conan and lived to tell the tale is long gone from these stories.

As a line extension of the Conan series starring a spin-off character from a book I loved, Red Sonja pretty much fails on all counts. Probably the best way to approach these issues is to set aside all previous conceptions — about Red Sonja, about the way the Hyborian Age looks and feels, about the kinds of stories told in Conan — and evaluate the series on its own merits. But when stripped of all that makes the Conan franchise special, these Red Sonja stories are generic fantasy stories that fail to deliver. Red Sonja was just different for its own sake, not better in any way, and offering few advantages for all the pains it took to distinguish itself from its parent book. The attempt to make Sonja stand on her own in terms of psychology and tone may have seemed imperative at the time but it ultimately did both readers and the book a disservice. We would have been better off with more of the same, all the usual Conan cliches and situations, made to seem slightly different by having Red Sonja at the center of the story, but still clearly a part of the swaggering, fast-paced sword and sorcery stories that worked so well in Conan the Barbarian.

Red Sonja #6, Frank Thorne

the best single issue in this run — Red Sonja #6, with a script from ElfQuest co-creator Wendi Pini — embraced the old Conan tropes and was better for it

I wish I could say that this book was ahead of its time, and that its fearless experimentation and bold new look made it a pleasure to rediscover after all these years, but sadly this is not the case. Re-reading these books was a hard slog, like cranking an engine that stubbornly won’t turn over. In it’s favor, I better enjoyed what Frank Thorne was trying to do than when I first read these books in the 70s, and was pleased to find the stories were less exploitative than I remembered. Yes, this is a barbarian girl in chainmail, but Thorne draws the character with dignity and avoids the “broke-back” contortions common to female characters in contemporary superhero books, where every page seems a pin-up built out backwards from the heroine’s ass and boobs. And every once in awhile there is a page that almost works.

Almost.

Marvel Feature #6, Frank Thorne

As noted above, it is hard to determine how much of a hand Roy Thomas had in plotting and scripting these books, but these stories are considerably less confident and sure-footed than his Conan work. It may not always have been wise to recycle some non-Conan Robert E. Howard tale into an adventure of Conan the Barbarian (as Thomas would do time and again), but doing so at least ensured that those issues would conform to Howard’s story beats and themes, rather than the fairy tale flights of fancy that too-often are at the heart of Red Sonja.

It is a testament to the strength of the brand (and Conan’s popularity) that the book lasted as long as it did, running seven issues in Marvel Presents and fifteen more as Red Sonja before its inevitable cancellation in 1979. Marvel and the audience certainly gave this book its shot — this isn’t the case of a boldly experimental book being cut down in its prime, like Don McGregor and P. Craig Russell’s Killraven. Everyone understood exactly what this book was trying to do — and no one wanted this particular flavor of barbarian fantasy. Red Sonja is a rich concept, though, and the character would go on to star in a series of successful books from Dynamite Entertainment, with no less a luminary than fan-favorite writer Gail Simone scheduled to pen Sonja’s adventures in a new series starting in July 2013.

But by not delivering on even the basics of its genre, Marvel’s Red Sonja disappoints on almost every level. I am stopping short of giving the book a failing grade. I’ve reserved that mark for Marvel’s John Carter book, which squandered far richer source material. But Red Sonja is the very definition of a “D,” and I’m not talking about Sonja’s cup size!

NEXT WEDNESDAY: #91 By Any Other Name: Sub-Mariner!

Fire And Ice

Longbox Graveyard #88

I try to keep Longbox Graveyard laser-focused on Silver and Bronze Age superhero comics, but I do take the occasional detour, whether I’m looking at the latest in digital comics technology, reviewing a popular comic series of the present century, or lauding a contemporary animated series for emulating the kinds of comics I loved in the 1970s.

I also have an affection for Conan the Barbarian — in both his literary and Marvel Comics forms — and this week’s subject at Longbox Graveyard owes an obvious debt to Robert E. Howard‘s immortal fantasy hero, which is reason enough to depart a bit from my normal purview.

Fire And Ice

The year was 1983, a year after Arnold Schwarzenegger cemented his international celebrity by playing Conan on the big screen, and the public was hungry for sword & sorcery action. Nowadays, it seems like every Christmas brings us a Lord of the Rings or a Hobbit or some other fantasy epic, but thirty years ago — before the advent of computer-generated special effects — bringing fantasy properties to the silver screen was a dicey proposition.

A pioneer in adult filmic fantasy was Ralph Bakshi, who (along with Don Bluth) was about the only American film producer of the era trying to make a go of feature animation outside of Walt Disney Studios. Sensing that the time was right for a big screen sword & sorcery epic, Bakshi partnered with his longtime friend, the legendary artist Frank Frazetta, to make Fire And Ice. No stranger to fantasy, Bakshi had already created Wizards (1977) and an incomplete version of Lord of the Rings (1978) using the same rotoscoping process that would drive Fire And Ice, where live-action footage was traced over by artists to create the final animated product.

Fire And Ice had an impressive comic book and fantasy pedigree — thanks to a script by Marvel Comics scribes Roy Thomas and Gerry Conway — and of course Frank Frazetta’s DNA is thoroughly entwined with fantasy art and comic books. But despite lofty ambitions, Fire And Ice is never more than an average movie, mostly owing to a predictable story and on-the-nose characterizations. The plot is a straight-ahead battle to the death between kingdoms of fire and … uh … ice (bet you didn’t see that coming) with a loin-clouted hero and a princess in peril caught in between. Our cast never surprises — they are Noble Savage, Evil Wizard, Mysterious Warrior, and Kidnapped Princess for the entirety of the film’s 81-minute run time. The on-screen action is sometimes diverting, but the score is forgettable, and the voice work merely adequate (with Steve Sandor’s anachronistic Darkwolf somehow the best of the bunch).

In today’s era of plentiful, big-budget fantasy movies, there’s little to recommend Fire And Ice. Even the Frank Frazetta connection is misleading, as the film’s budget didn’t permit Frazetta’s gorgeous, painterly visions to come to life. While rotoscoping conveys convincing motion, the action is mostly confined to a few lesser brawls and running (endless running!) through fantasy backgrounds painted by getting-their-start artists like Dinotopia’s James Gurney and “Painting With Light” artist Thomas Kinkade.

No, the main reason to watch Fire And Ice all these decades later — and the reason I’m covering it here at Longbox Graveyard — is that is is fun for fans to play “Spot-The-Frazetta.” The film’s quality doesn’t approach Frazetta’s painting and illustration work, but Frazetta was a full and committed collaborator in this film, and it’s fun to see his compositions, set pieces, and favorite visual concepts peek out from behind the film’s curtains.

The movie opens with some Frazetta pencil art that I don’t think I’ve seen anywhere else (and could well be concept art for the film).

Frank Frazetta, Fire And Ice

Princess Teegra is a classic Frazetta girl come to life, and watching her roll around is pretty much the main event of Fire And Ice.

Teegra, Fire And Ice, by Ralph Bakshi and Frank Frazetta

Much of the film’s suspense comes from hoping Teegra will bounce out of the six-square-inches-of-silk that passes for her wardrobe. (Sadly, the costume’s functional quality proves as unlikely as Teegra’s anatomy).

Teegra, Fire And Ice, by Ralph Bakshi and Frank Frazetta

I think I spot Teegra’s origins in Frazetta’s “At The Earth’s Core.”

At The Earth's Core, Frank Frazetta

There have to be sub-human savages to threaten our girl. There. Have. To. Be.

Fire And Ice, by Ralph Bakshi and Frank Frazetta

Frazetta, of course, painted exceptional savages.

Neanderthals, Frank Frazetta

There are a couple monsters, the best of which is this swamp dragon.

Swamp Dragon, Fire And Ice, by Ralph Bakshi and Frank Frazetta

John Carter encountered a similar beastie in Frazetta’s spectacular pen-and-ink work on “A Fighting Man of Mars.”

A Fighting Man of Mars, Frank Frazetta

Our noble savage faces down some wolves, which really isn’t much …

Fire And Ice, Frank Frazetta and Ralph Bakshi

… but it’s interesting to see how even that scene’s palett was likely translated from Frazetta’s “Wolfmoon.”

Wolfmoon, Frank Frazetta

Darkwolf is the prototypical Frazetta barbarian.

Darkwolf, Fire And Ice, by Ralph Bakshi and Frank Frazetta

That pose above reminds of Frazetta’s “Berserker” …

Berserker, by Frank Frazetta

… and our last look at Darkwolf is even easier to recognize …

Darkwolf, Fire And Ice, by Ralph Bakshi and Frank Frazetta

… as Frazetta’s iconic “Death Dealer”

Frank Frazetta, Death Dealer

All of which is fun, but only you can decide if this is enough to schedule your own viewing of Fire And Ice. The movie is readily available on home video, via Netflix streaming (where I recently re-watched it, for the first time since seeing it on it’s original run). The full movie is even on YouTube. There are worse excuses for revisiting Frank Frazetta’s art, and who knows … maybe I missed a frame where Teegra’s silk bikini failed to protect her virtue.

Maybe.

NEXT WEDNESDAY: #88 The Last Days of Superman

Queen of the Black Coast

Longbox Graveyard #23

For all that comic books are full of half-naked women, there were precious few heroines in 1970s Marvel Comics to excite the interests of this (then) teenage boy. I wasn’t a Spider-Man guy, and so I didn’t have a dog in the Gwen Stacy/Mary Jane fight. Ms. Marvel was too mature, the Wasp was married, and Sue Storm was married to a white-haired dude and had a kid.

Valkyrie — clearly insane

Valkyrie was clearly insane (and her bullet boobs looked dangerous). Jean Grey was intriguing but no one in their right mind would get involved with a telepath (plus she dated the captain of the football team — boring!) Moondragon and Mantis were both high maintenance. Tigra would eat you.

But Belit, the Queen of the Black Coast? Now, there’s a perfect Marvel girlfriend! Impulsive, physical, vengeful, independent, doomed — she’s like some biker girl who blows up your life in spectacular fashion but is crazy fun every step of the way. She even had her own car (if a pirate ship counts, and I’d argue it should count double). Belit was the perfect choice for a first girlfriend, both for me and for Conan, who met Belit in issue #58 of Conan the Barbarian, and stayed by her side until her tragic death in issue #100.

But that’s getting ahead of ourselves.

My previous Conan review looked at the Barry Windsor-Smith era of the book, concluding with issue #25. Frankly that’s as much Conan as anyone needs to read, but with the forgettable Conan the Barbarian movie debuting on Blu-Ray and DVD this week, this seemed a good excuse to look at my favorite barbarian one last time (and for old time’s sake, to linkbait JASON MOMOA NAKED, too).

Following Windsor-Smith on Conan the Barbarian was John Buscema, one of Marvel’s core action artists who helped build the post-Kirby house style on superhero books like The Avengers. In Conan, Buscema would find a subject for his more illustrative talents, and I think that Conan is the finest work he did for Marvel. When he took his time, John Buscema was a superior artist, and when he went fast, he still created strong work, which made him a superior comic book artist. If you doubt Buscema’s ability, check out a few of the Conan issues where John inks his own work. I’m especially fond of issue #70 — the splash page uses negative space of white lines slashing through inky darkness to create a storm so convincing you can practically hear rain hitting the decks.

But for all that Buscema would prove the definitive Conan comic book artist, the first two years of his run on the book were a grind, characterized by formulaic barbarian stories of a lesser sort. Bound as he was to the continuity of the original Robert E. Howard Conan tales, and having decided that twelve issues of Conan the Barbarian would equate to roughly a year in the Cimmerian’s life, scripter Roy Thomas was pretty clearly treading water until he could introduce Belit. Appearing only in a single Conan story from 1934 — Queen of the Black Coast — Robert E. Howard’s Belit is vividly rendered, but she’s also kind of cuckoo for Coca Puffs. In Howard’s story, Belit’s scarcely caught a glimpse of Conan before she’s doing her buck naked mating dance, and then just a few pages later, after a series of unnamed adventures over several years, we’re sailing up the poisonous River Zarkheba to Belit’s doom at the hands of a winged ape.

the mating dance of Belit, John Buscema-style

But in adopting Robert E. Howard, Roy Thomas used every part of the buffalo, and from this single tale he spun out over three years of Conan the Barbarian, producing possibly the longest story arc in 1970s comics, and also creating one of the series’ great characters in Belit.

Unlike the quasi-virginal Red Sonja, who reserved her virtue for the man who could best her in combat (a safe vow, because she could lick any man in the room), Belit was an earthy character from the get-go, with her ambitions and lusts on display, whether they were for Conan, a casket of jewels, or the throne of Asgalun, which had been usurped from her by her wicked uncle.

Belit’s greed would get the best of her in the end

Working from the vaguest hints of the character provided by Howard, Thomas created a full-fledged origin story for Belit in issue #58, transforming her into a vengeance-driven girl-with-a-plan who instantly lent structure and urgency to a series that had wandered all over the place for years.

Belit does the Braveheart speech

John Buscema drew every woman with voluptuous curves, but Belit lacks the breast-heavy langor of his usual Hyborian women. She’s long-legged, with a narrow waist and square shoulders, strong and feminine at the same time, and while she runs around in a plunging fur neck line, she isn’t so top-heavy as the average super-heroine.

My memory held that these were superior Conan comics, but re-reading them these past several months has revealed they aren’t so different from what came before and after. Like the rest of Roy Thomas’ run, the Belit era of Conan the Barbarian is a pulpy, adventurous sword and sorcery saga, neither very good nor very bad, and suffering a bit for Thomas’ good-intentioned method of shoehorning in authentic Howard stories and plots whenever possible, even if he had to completely re-write a non-Conan Howard story to do it (we get a voodoo story, an Alexander the Great story, and a mermaid poem in this run, and none of them quite work).

We also get Conan fighting giant swamp monsters, Conan fighting wizards, Conan exploring strange ruins and exotic cities — fun-but-disposable stories, and really nothing special … if not for Belit. It is Belit that elevates this run, making it memorable if not quite classic, and it was still a joy to see her and Conan together again after all these years.

I’m going to go out on a limb here and say that Conan and Belit have the greatest romantic relationship in Marvel Comics. This comes with heavy caveats … we’re talking about a 1970s barbarian comic adopted from a 1930s pulp series, so of course the relationship is melodramatic, exaggerated, and cliched. But it is also authentic, lusty, uneven, and doom-driven in ways rarely seen in mainstream comics. For better than forty issues, the usual sword and sorcery daring-do of Conan the Barbarian was leavened by a relationship that had a little bit of everything.

Such as …

… love a first sight …

… jealousy …

… more jealousy (and arguments) …… and arguments (and jealousy) …

… and making up (after jealous arguments) …

… and plenty of action above-decks, too.

For forty-odd issues, Conan gets to play pirate with a woman who takes no shit from him, but loves him so fiercely she (literally) comes back from the dead to save his life. Conan makes Belit’s goals his own, gorging himself on carousing and slaughter, bringing war to Stygia, helping Belit regain her crown (which she just as quickly gives up), and along the way killing the requisite number of swamp dragons and hawk riders. Belit tries (without much success) to keep Conan on a short leash while she serves as the brains of the outfit, and tries not to think of what life would be like were she to actually become a queen, and have to keep Conan as a consort. Like outlaws on a crime spree the two live day-to-day, and knowing the story ends in death gives it a melancholy, end-of-summer feeling that rises above the usual four-color barbarian set pieces.

This run isn’t perfect. It has too many jungle animals, a bad Tarzan knock-off who kidnaps Belit, a half-dozen fill-in issues unwisely based on non-Conan Howard stories, and a pack of dumbass crab men that even Roy Thomas regrets introducing into the saga. But it also has John Buscema at the top of his barbaric game, and it has Belit, the Queen of the Black Coast, a character as flawed and genuine as any you will meet in Bronze Age comics. These are choppy seas, but they are worth sailing. And when Belit meets her end, and Conan pushes her burning funeral barge out to sea, it is genuinely sad and sweet, thanks in no small part of Robert E. Howard’s original prose (a man who knew a thing or two about depression and loss).

When that burning ship goes over the horizon, an era goes with it. Roy Thomas would leave Marvel after a year, ending this celebrated run on Conan. The book would continue, but even after Thomas returned it would never be the same. In truth this is a good place to step off the series, having now followed Conan through his adolescence and and finally into adulthood, christened by his first great heartbreak.

You can read the full, forty-two issue Queen of the Black Coast saga in the Dark Horse Chronicles of Conan, Volumes 8-12.

NEXT WEDNESDAY: #24 Capes & Cowls

Follow

Get every new post delivered to your Inbox.

Join 3,400 other followers

%d bloggers like this: