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Guardians of the Galaxy
There’s a brand-spanking new Guardians of the Galaxy comic series shipping from Marvel today …

… and there’s a feature film on the way in 2014, set to feature my old pal Star-Lord.

You are forgiven for wondering how the heck this is happening. DC Comics still can’t get a Justice League movie on track and Marvel is bringing a B-team to the big screen? Actually, calling them a B-team is giving them all the best of it. The Guardians of the Galaxy are a tertiary property (on their best day), and I really can’t explain how they’ve been fast-tracked for stardom. I’ve enjoyed their recent comics series but this seems a gigantic risk.
But while I can’t explain the inner workings of Hollywood, I can write about something close to home — namely the Guardians of the Galaxy themselves!
No, I don’t mean these guys …

I mean these guys!

These are the original Guardians, circa 1969, as imagined by writer Arnold Drake and artist Gene Colan for the cover of Marvel Super-Heroes #18. From left-to-right we have Major Vance Astro (cryogenically-preserved spaceman of the 1980s), Charlie-27 (Jovian militiaman), Martinex (genetically-engineered inhabitant of Pluto), and the weapons-master Yondu, last survivor of Alpha Centauri IV!
Yes, the Guardians had been kicking around the Marvel Universe for decades before the Guardians of the Galaxy trademark was resurrected for the post-Annihilation series of the same name in 2008. The original Guardians were nomads of the spaceways, perpetual guest-stars and try-out book headliners that took decades to (sort of) break through and earn a book of their own.
They’re just the kind of obscure and loveable losers that I can’t resist here at Longbox Graveyard!

The team’s fast-paced origin story in Marvel Super-Heroes #18 doesn’t afford a chance to do much more than put names to faces. Earth and her colonies have come beneath the heel of the baleful Badoon, a race of remorseless, reptillian interstellar conquerers, and our four heroes are the last of their kind — genetically-engineered human colonists of the outer planets, indigenous aliens, or star-lost men from the past. When the story is complete, our heroes have come together and pledged to liberate a captive earth …

… and that might have been the end for this one-and-done science fiction superhero team, had not Tony Isabella and Steve Gerber conspired to resurrect them. A full five years passed before the Guardians next appeared, in Marvel Two-In-One #4 and #5. Written by Steve Gerber, these issues saw Captain America and the Thing transported into the future, where they met the Guardians and helped continue the fight to free the earth from the Badoon.

It was an action-packed and frankly bizarre tale (though not bizarre in the usual Steve Gerber way — that would come later). What was most strange was that these Guardians were given a second chance at all. This kind of intellectual property dumpster-diving was more Roy Thomas’ line of work, who delighted in unearthing Golden Age treasures for Silver Age audiences. Interested as he was in socially-relevant superhero stories, it’s hard to understand what Steve Gerber saw in these intergalactic freedom fighters — yet there they were, in all their generic Sal Buscema glory, clobbering bad guys along with Ben Grimm in the pages of his team-up book.

I bought that issue of Marvel Two-In-One off the rack in 1974 — I liked it at the time, and it even fared well in my recent re-read of the full run of Two-In-One. I think I responded to “Superheroes In Spaaaaaace!” and there was something cool about discovering these obscure characters. As a tender youth of twelve this was a mind-expanding moment for me, first-hand proof that the “Marvel Universe” consisted not just of Spider-Man swinging around Manhattan, but also a cosmos full of aliens and forgotten freedom fighters, with a future history our heroes may or may not be doomed to live out. I was also taken with the story of Major Vance Astro, who sacrificed his humanity to explore the stars, only to find out he’d been made obsolete before his voyage had scarcely begun.

Gerber so liked the team that he used them again in Defenders #26-29, more firmly cementing them into the Marvel Universe, and doing a bit of clean-up work on the Guardians’ origin and backstory. After crashing the Guardians’ time-lost ship on Earth in Giant-Size Defenders #5, Gerber teamed the Guardians with Doctor Strange, Nighthawk, Valkyrie, and the Hulk to mostly put paid to the Badoon occupation of Earth. Along the way, he indulged in some characteristic Steve Gerber weirdness (casting the Hulk in a kill-crazy reality television show!), but he also fleshed out the Guardians mythos by showing us peculiar details of Badoon culture, and constructing an elaborate future history for the series, which included ozone depletion, bionics, world war, and even a Martian invasion (resisted by a guy named Killraven).

That Defenders run is also notable for introducing Starhawk, a character I’m still trying to wrap my head around going on four decades later. Starhawk is an enigma, popping up unbidden, referring to himself as “The One Who Knows,” and winging off to his weirdly prosaic little house on the galactic prairie between adventures …

… which was all well and good, but the Guardians themselves were still a reasonably unknown quantity at this point, and there seemed plenty of stories to tell about the original cast without introducing a mysterious new character. Starhawk would be even more front-and-center (literally!) in the Guardians solo series that kicked off in Marvel Premiere #3.

It took seven years, but thanks to Steve Gerber’s efforts, the Guardians of the Galaxy had finally earned a series of their own! But now that the Guardians had the stage to themselves, this pack of perpetual second bananas seemed a little lost. First, there was the distracting presence of the enigmatic Starhawk, who seemed to suck the air out of every scene, gazing into the distance and promising that in time all will be revealed while the rest of the Guardians (and at least one reader) wished he’d just get to the point. Second, Gerber decided that the Guardians’ war against the Badoon had run its course, and wrapped up our heroes’ raison d’etre the the final defeat of the Badoon in the first issue of their solo run. Once again, Starhawk was on hand with moralistic advice about how the defeated Badoon should be treated, courtesy of one of Gerber’s signature typed-text pages.

Gerber’s vision was for the Guardians of the Galaxy to start living up to their name, and to guard not just Earth, but the Galaxy, and so our heroes were packed aboard a starship and sent off to confront a mysterious being at the center of space. All well and good, but it wouldn’t be long before the series took a turn for the silly, first when that mysterious being turned out to be a giant space frog …

… and then when — with all the universe to choose from — Steve Gerber had the Guardians land on an alien asylum planet that just happened to be a weird replica of New York’s Times Square.

In this run of Guardians of the Galaxy we found out the hard way that the cosmic wonder of the Marvel Universe matters only so much as it is connected to our mundane lives here on Earth. Galactus can eat all the planets he likes — but it’s just backstory until he confronts the Fantastic Four over the fate our our planet. Thanos can destroy half the universe with a snap of his fingers, but what we really care about is what happened to Mary Jane Watson. In a fictional construct as interconnected as the Marvel Universe, you strike out on your own at your peril, and by putting our men of action on the bridge of a starship and having them fly off on an abstract adventure with one-off characters in places we’d never seen before, Gerber unfortunately delivered stories that provided the worst of all worlds.

If the plotting was a drag, Gerber did wring some personality from our heroes. Yondu got to be a noble savage, and he did tricks with his bow (always the same damn trick, but it was better than nothing). Martinex became more brainy and alien. All of our characters came to feel like outcasts and freaks as the last of their kind. Vance started to behave erratically, living in a shipboard room reconstructed from his memories as a twelve-year-old …

Gerber added a female Guardian, too, but the team just never seemed to jell in their own series — absent outsized personalities like Ben Grimm or the Hulk or Doctor Strange to play off of, the Guardians were revealed as a B-team of generic comic heroes without a cause.
The series went into rapid decline as the big energy frog storyline wrapped up. A Silver Surfer reprint was awkwardly shoe-horned into issue #8, and then Steve Gerber would transition off the book in favor of Roger Stern, who finally revealed Starhawk’s origin — a messy mash-up of alien prophecies and a vaguely incestuous body-sharing relationship between step-siblings that somehow involved a giant Hawkman robot.

It was a mess, and so was the book by this point, so it was a bit of a relief when the series met its inevitable demise after issue #12.
I will admit to being a bit disappointed revisiting the Guardians after all these years. But the improbable tale of the Guardians of the Galaxy was far from over. They would next appear in Thor Annual #6 to kick off of one of the biggest Avengers events of the decade … but that is a tale for another time!
(And for those of you who soldiered to the end of this article looking for relevant information about the new Guardians of the Galaxy, check out this excellent scorecard at Comic Book Resources).

- Title: Guardians of the Galaxy
- Published By: Marvel Comics, 1969-1977
- Issues Reviewed By The Longbox Graveyard: Marvel Super-Heroes #18, Marvel Two-In-One #4-5, Defenders #26-29, Marvel Presents #3-12
- LBG Letter Grade For This Run: C-minus
- Own The Reprints: Earth Shall Overcome and The Power of Starhawk
NEXT WEDNESDAY: #94 Flame On!
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Out Of The Holocaust — A Hero!
I’ve been on a Captain Marvel kick. Earlier this month, I wrote about Jim Starlin‘s swan song in Captain Marvel #34 for my Dollar Box column at StashMyComics.com, and one of my first articles here at Longbox Graveyard was on Starlin’s full Captain Marvel run in the 1970s. But what has most interested me recently is the original Marvel Comics take on Mar-Vell … the stranger from Kree in the funky old white-and-green uniform who first came to earth in the pages of Marvel Super-Heroes #12, in 1967.
I shouldn’t be nostalgic for this character. This isn’t “my” Captain Marvel, as I came to the character well after Marv had adopted his more-familiar red-and-blue cosmic space togs:
I really can’t defend my affection for the original Mar-Vell. I think his 1950s space aesthetic look is retro-cool (and Neal Adams agrees) …
… but by any measure this is a pretty hopeless character. Marvel’s Captain Marvel was published only to assert a trademark claim after rights to the original Captain Marvel, published by bankrupt Fawcett Comics, were coming up for renewal. Only the need to assert control over that name has kept the character around this past (near) half-century, through a series of cancellations and revolving creative teams. In fact, the character might be best known for his death!
But I come here not to bury Captain Marvel, but to praise him!
If you look at this character in the rear-view mirror AND you squint just the right way AND you exclude some of his less-inspiring adventures, you kinda-sorta arrive at one of the few genuinely complete character arcs in superhero comics. In a sum-of-the-parts equation — and completely by accident — Captain Marvel backs into being a mature and well-rounded fictional character, with a beginning, a middle, and an end; victories and defeats, loves and losses, significant transformation and a meaningful death. This unlikeliest of comic book characters — himself little more than a walking trademark case — has by strange twist of publication fate avoided the curse of the “eternal now” imposed on these ultimately-unchanging heroes of ours, some of whom have been in print as twenty-something-year-old crime fighters for seventy-five years or more.
We’re not talking Moby Dick here. I’m making my case for Captain Marvel — like all the comics I review at Longbox Graveyard — against the backdrop of other superhero comics of the past century, not against the timeless classics of world literature. But here in our four-color subculture I do think this tertiary character of Captain Marvel deserves greater study and respect. He’ll never be a Batman or a Superman or a Spider-Man, and I doubt he’ll ever get screen time in a Marvel movie (though with Rocket Raccoon on the way, stranger things have happened), but I do think Mar-Vell is a more complex and worthy figure than we’ve given him credit for, and I’m going to tell you why.
Sorting out this character’s powers and history is above my pay grade, but I will try.
We first encounter our hero as part of a Kree response team tasked with finding out how one of their innumerable sentries had gotten whacked back in issue #64 of Fantastic Four. In this, the basic plot of Captain Marvel borrows from a classic science fiction trope — the tale of the super-advanced alien race keeping tabs on earth’s development, which we’ve seen in pictures as diverse as The Day The Earth Stood Still and 2001: A Space Odyssey. The Kree are militaristic, imperialistic, paranoid, and (to judge by our hero’s murderous crew) eager to abuse their authority when far from the home office — early issues of Captain Marvel make much of the Captain’s superior, Colonel Yon-Rogg, trying to get Marvel killed so he can make time with Marv’s lover, the beautiful ship’s medic, Una.
with friends like these …
It’s worth saying something about our hero’s name. The book is called Captain Marvel, but the character is Mar-Vell, a Captain in the Kree military. Yeah, I know, it’s a real groaner, but it gets (a little) easier the more you say it. Aside from providing a convenient reason for our hero to have a trademarked name, Mar-Vell also conjures images of another strange visitor from another planet who becomes a defender of Earth — Kal-El, better known as Superman. Like Superman, Marvel enjoys enhanced strength and leaping abilities thanks to Earth’s reduced gravity. Confusingly, he also has a jet belt (but I thought he could leap tall buildings …?), and a “Kree battle suit” that helps him absorb damage. His signature weapon is the “Uni-Beam,” which is a laser, basically, though scripter Roy Thomas would later characterize it as a special “lens” that could channel all kinds of light effects, maybe groping towards something like the eponymous device from E.E. Doc Smith’s 1930s Lensman science fiction pulp series.
Mar-Vell is also weakened by exposure to Earth’s atmosphere, and he has to gobble down potions once every couple hours or he’ll suffocate like a fish out of water, and there are other wrinkles that are too tedious to mention, and also unimportant, because this character’s abilities and powers would prove ever-changing as subsequent creative teams re-built him on the fly. What is important about these early stories is what they establish about Mar-Vell — that he is a Kree war hero who loves his homeland but is also a man apart in that he does not blindly follow orders, and has compassion for the people of Earth. He has a keen tactical mind, and he’s a man of honor who respects the chain of command, even when his immediate commander is an incompetent dolt deliberately trying to get him killed.
Mar-Vell is also a bit of a fool when it comes to politics, letting himself get railroaded into a sham trial where he is judged guilty of treason against the Kree race, then becoming a pawn of Ronan the Accuser in his plot to overthrow the Kree Supreme Intelligence. The stories can be tough sledding to read today, but in retrospect they serve to explain why the loyal Kree Captain Marvel first turns against his home planet, then later comes to reject his militaristic ethos entirely when he achieves enlightenment during a mystical transformation in issue #29.
But that is getting ahead of ourselves, as Marv still has a series of lesser transformations to experience, including a new Gil Kane-designed costume, and blast of radiation that confines him to the Negative Zone, which he can escape only by clashing together the Nega-Bands on his wrists, and changing places with his Earth-born sidekick, Rick Jones (late of sidekicking it up with the likes of Captain America and The Hulk).
My defense of this character is starting to argue against itself, with sentences like that last, but these are comic books and external transformations like new costumes and powers are a big deal. The gimmick of linking Captain Marvel with Rick Jones also harkened to the relationship between the original Fawcett Captain Marvel and Billy Batson, while making Marvel a prisoner of the Negative Zone was a more actionable and dramatic weakness than the hoary old gotta-drink-my-atmosphere-potion liability. By fits and starts, Mar-Vell was transforming into a capable superhero who was no longer a captive of his heritage, his equipment, or his adopted home, and who was now able to roam the spaceways and chart his own destiny in life.
this never happened, but it is one of several cross-company superhero showdowns you can see at the blog of this Simpsons artist
Not all of Marv’s transformations are external. His interior life is also one of change. His romance with Una ends in her death, caught in the crossfire of Mar-Vell’s betrayal by his Kree masters, providing an early shadow of tragedy for a hero who will be characterized in many ways by the things he has lost. One-by-one, Mar-Vell’s identity is stripped away — his rank, his heritage, his homeland, his reputation are all lost.
A two-year period of cancellation of Captain Marvel between issues #21 and #22 saw Marv better integrated into the rest of the Marvel universe through guest appearances, most notably at the center of the Kree-Skrull war, one of the first great Marvel Comics cross-overs (and which I wrote about here). But it is when the character returns in his own book that he becomes something special, especially when Jim Starlin assumes full creative duties with issue #27.
I’ve already written about Starlin’s Captain Marvel, and while I was a bit dismissive of the stories, I didn’t mean to be dismissive of what they meant. The issues from this era are for the most part energetic and stylish superhero fist operas, characterized by Starlin’s emerging talents as a comic book storyteller, but they are also notable for the development of Thanos as an A-list Marvel villain, and for Mar-Vell’s transformation into a “cosmically aware” warrior in the cause of life and balance in the universe.
The “Cosmic Awareness” Mar-Vell gains in issue #29 of his book is an ill-defined concept, and not even Jim Starlin seems to know entirely what it means. As I noted in my review, Mar-Vell mostly demonstrates his enlightenment by admonishing other characters for their violent ways (right before he punches them in the mouth). Like most every other element of my argument that Captain Marvel is greater than the sum-of-his-parts, this part doesn’t hold up well to individual scrutiny. But what’s important here is not what happened in the books themselves so much as where the ideas would lead — by making Marv an enlightened guardian of the universe, Jim Starlin opted Captain Marvel out of the common superhero rat race and set him on an inevitable path toward martyrdom.
The path wasn’t inevitable at the time, of course — Captain Marvel still had thirty-odd issues of largely-forgettable superhero stories to endure before the book was cancelled in 1979. These issues are distinguished mostly by Marv firmly separating himself from the Kree and (near the end) meeting his second great love, Elysius, but it would be in death where Captain Marvel became immortal.
the Death of Captain Marvel, by Jim Starlin (after Michelangelo!)
With Captain Marvel cancelled, but a need to periodically refresh that trademark defense, Marvel brought Marv back one more time for Jim Starlin’s Death of Captain Marvel graphic novel in 1982. Following on from the events in the final issue of his Captain Marvel run that Starlin had created eight years before, The Death of Captain Marvel was an at-times maudlin and ruminating tale that followed Marv through his last days as he succumbed to cancer. It is a touching story, even after all these years, and it is made even more significant by the degree of admiration and respect shown to Captain Marvel by seemingly every other Marvel character, who appear in the story to pay their final respects.
Captain Marvel’s enlightenment is completed and his tale comes to an end in a memorable climax, where Captain Marvel and his greatest foe, Thanos, are at last in accord in their embrace of Death.
What makes Captain Marvel’s death so poignant is not only that it proved permanent (more-or-less) these past three decades, but that it marked the kind of resolution and final transformation rarely granted to characters in the continuous publication format of comic books. The trademark-enforcing title of “Captain Marvel” has been taken up by other characters since Mar-Vell’s death (at the present time it is held by Carol Danvers, the former Ms. Marvel, who is another character for which I have indefensible affection), but aside from a few cameo flashbacks or spirit appearances, the man who was Mar-Vell has remained dead, and his story can be appreciated as a completed whole.

Carol Danvers takes on the mantle in Captain Marvel #1
And what a whole it is … though you have to stand back from the tapestry to really appreciate it. As I’ve let on in this conspectus, most individual issues of Captain Marvel don’t bear close scrutiny. But taken as a whole, they are a Marvel Comics accidental masterpiece. Here we have a hero who is the product of an evil and corrupt military machine, who betrays the world of his birth to protect the people he was tasked to destroy. We see Mar-Vell as patriot, traitor, ex-patriot, and a citizen of the universe as his life evolves. He becomes a great and respected hero, and transcends the normal brotherhood of superpowered champions through his enlightenment, becoming a cosmic entity and protector of the universe, a nearly-omnipotent being who loses his last battle with a very human disease. He has great loves — and great losses — in his life, and about the only aspect of life Mar-Vell does not experience is raising children (though Marvel Comics would find ways to posthumously continue his line).
And so out of this holocaust of trademarks, changing costumes, new powers, and rotating creators emerges a hero. His faults are many (and really, I can’t recommend many issues of Captain Marvel itself), but his achievements are visible in the mosaic of his existence, the product of many hands and no definitive plan. Captain Marvel matters — maybe because nobody really tried to make him mean anything at all.
I miss him! And I like it that way. Returning Mar-Vell to life couldn’t help but diminish his legend. He is my favorite hero I hope to never see again … except in the yellowing old pages of the largely-forgotten comics I write about each week here at Longbox Graveyard. Thanks for reading, and please share your thoughts on Mar-Vell (or your own unlikely-yet-favorite heroes) in the comments section, below.
NEXT WEEK: #80 Marvel Super-Hero Holiday Grab Bag (Of Coal)
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Reopening The Tomb of Dracula
It’s hard to believe it’s been a year since I last cracked open the door to the Tomb of Dracula. My original examination of this seminal series yielded a slight disappointment, and as was the case with my long-delayed Master of Kung Fu review debuting here earlier this month, I’ve hesitated to return to Tomb for fear it would not live up to my memories. But I needn’t have worried — this second trip into Dracula’s Tomb was better than the first, reaffirming my affection for this unique Marvel Comics series.
Sometimes it just takes awhile before a book finds its way. In my review of the book’s first two dozen issues, it wasn’t until #23 that I thought Tomb started to get traction, when series maestro Marv Wolfman settled into his second year on the series. After experimenting both with single-issue stories and a multi-part Doctor Sun min-epic, Tomb of Dracula found its footing with a series of small and personal stories that showcase the strengths of this series.
Just as martial artist Shang-Chi could not compete with wall-crawlers or super-soldiers (and his series developed a new approach to fighting and action to compensate), so too was Dracula fighting an uphill battle compared to the villains of the Marvel Universe. Dracula is a terrifying and ancient evil, but he isn’t the world-shaking menace of a Doctor Doom or Galactus.
As headlining Marvel villains go, Dracula’s closest contemporary might be the Red Skull, but Dracula would never enjoy the Skull’s visual, action-packed opportunities to express his villainy. It just didn’t play for Dracula to run the usual Marvel bad guy play book — to rob a bank, attack the Baxter Building, or threaten to conquer the world (though Dracula would try to do that, in time).
Instead, Dracula would express his evil in deeply personal ways — by torturing his enemies; by corrupting youth and innocence; even by attacking faiths and beliefs.
Issue #26 opens a three-part tale revolving around “The Chimera,” an ancient artifact granting immense power for good or evil. Witnessing his father’s death at the hands of mysterious agents who would claim the artifact for their own, the Chimera falls to David Eschol to protect. A bookish Talmudic scholar, Eschol is immediately in over his head, uncomprehending of the evil forces converging upon him — Dracula chief among them. Disoriented after the attack that kills his father, David falls into Dracula’s web through a “chance” encounter with Shiela Whittier, Dracula’s mortal love interest introduced in issue #23, now acting as Dracula’s thrall.
In short order, Whittier delivers David to her master.
His sense of reality overturned, David’s first encounter with Dracula would also be a test of his faith.
Here are high stakes indeed — the power of God over evil, the relationship between free will and faith — cast front and center by Dracula’s cold assurance that it is his destiny to rule the human race. For all his faith, poor David is no match for Dracula, and would surely have met his death at Dracula’s hands were not all three characters abruptly captured by mysterious agents at the end of the issue.
Issue #30 finds Dracula bound and humiliated, taunted by an mysterious voice and put in his place with a right cross from a righteous cross …
But Dracula is not alone in his torment. Through the power of the Chimera, Shiela and David are tortured, too, with poor, doomed Shiela in her mind finally receiving her heart’s delight.
These intimate and emotional assaults act like a kind of burning fuse, raising the stakes for Dracula’s inevitable escape, when he takes his revenge in an especially personal fashion.
But something is happening to Dracula, as he allows that he’s having feelings for Shiela Winters, even as he dismisses the notion that his foes can gain power over him by threatening her. The extent to which Shiela has come to command Dracula’s heart is obvious by the issue’s end, when Shiela has smashed the devilish Chimera statue to bits, and quits the scene on David Eschol’s arm, leaving an uncharacteristically impotent Dracula in her wake.
I can’t determine whether it’s more satisfying to see Dracula get his revenge or his comeuppance, a unique characteristic of Tomb of Dracula, and an aspect that I think is grounded in the personal nature of the series. The stakes are just so different here from other Marvel books, owing to Marv Wolfman’s rich characterizations, and Gene Colan’s flowing pencils, in top form here communicating grounded and emotional action.
And so closes the three-part “Chimera” arc, but now Tomb of Dracula is truly starting to simmer. These characters will all be heard from again, and subplots I’ve not mentioned here will also boil over as Dracula tracks down the mysterious nemesis who captured him. This is a solid tale, and a sample of better things to come, as the Tomb of Dracula storytelling DNA really starts to mature.
I will resolve to return to Dracula’s Tomb before another year gets behind me!
- Title: Tomb of Dracula
- Published By: Marvel Comics, 1972-79
- Issues Rescued From The Longbox Graveyard: #26-28, November 1974 – January 1975
- LBG Letter Grade For This Run: B
- Read The Reprints: Longbox Graveyard Store
NEXT WEEK: #71 Guide To Comic Books On Instagram
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